kendg8r Posted February 25, 2005 Share Posted February 25, 2005 I am working on a collegial P4E scenario where the total population is just over 48,000 and typical candidates will have between 20K and 30K to spend, maybe less. Unfortunately, when I ran it through, I had a situation where barnstorming and ads costing at least $500 (and as much as 2,500 for the ads), while it only cost $17 to run a campus-wide ad once it was produced. Is there an easy way to rejuggle things so the ads can cost less to produce but more to run? My idea is $1000 for top-produced ad and maybe $480 for campus-wide airing. Quote Link to comment Share on other sites More sharing options...
hillary'08 Posted February 25, 2005 Share Posted February 25, 2005 u just have to keep changing the money variable until it is something that fits your scenario what college is the scenario based in? Quote Link to comment Share on other sites More sharing options...
Hardrightconservative Posted February 25, 2005 Share Posted February 25, 2005 I am working on a collegial P4E scenario where the total population is just over 48,000 and typical candidates will have between 20K and 30K to spend, maybe less.Unfortunately, when I ran it through, I had a situation where barnstorming and ads costing at least $500 (and as much as 2,500 for the ads), while it only cost $17 to run a campus-wide ad once it was produced. Is there an easy way to rejuggle things so the ads can cost less to produce but more to run? My idea is $1000 for top-produced ad and maybe $480 for campus-wide airing. <{POST_SNAPBACK}> Same problem with my 2003 PC Leadership scenario! Quote Link to comment Share on other sites More sharing options...
kendg8r Posted February 25, 2005 Author Share Posted February 25, 2005 It'll be based on the University of Florida. It's one of the few schools I know that has a long history of political parties (although the names change all the time). It's also a scenario loosely based on "Reunion at University Avenue", a mystery novel I wrote. It's really a vexing problem, this money thing, because as I understand it, if I increase the cost of running the ad, it'll increase the cost of producing it, which is the opposite of what I need to do to make this scenario work. Quote Link to comment Share on other sites More sharing options...
Hardrightconservative Posted February 25, 2005 Share Posted February 25, 2005 We are experiencing the same problem. If you make the add more expensive the endorsements are also huge. Is it the candidates money or the number of voters that is related to this? Quote Link to comment Share on other sites More sharing options...
kendg8r Posted February 25, 2005 Author Share Posted February 25, 2005 We are experiencing the same problem. If you make the add more expensive the endorsements are also huge. Is it the candidates money or the number of voters that is related to this? <{POST_SNAPBACK}> I think it's the number of voters and the size of our candidate's warchest. During my trial run, endorsements were $20,000 and the candidate started with $35,000! And running ads after producing them was dirt cheap. If Anthony can let us know how to resolve this dilemma and still keep our scenario realistic, I'd be happy. So far, everything else about my scenario is as I want it (within reason), so this last bit would be enough for me to release it. Quote Link to comment Share on other sites More sharing options...
Hardrightconservative Posted February 25, 2005 Share Posted February 25, 2005 Same with mine. Its complete but I just need to remedy this problem! Quote Link to comment Share on other sites More sharing options...
Anthony_270 Posted February 25, 2005 Share Posted February 25, 2005 Hi guys, If you can't remedy the problem by changing the two economic variables (the scenario money coefficient and the fundraising_coefficient, both in the scenario.p4e file) then there probably is no way to fix it currently. I believe this sort of problem occurs when dealing with very low levels of population. A new ad system has been developed, and will be featured in future releases, which will allow you to fix this problem. However, this won't be released for a while. Anthony Burgoyne 80soft.com Quote Link to comment Share on other sites More sharing options...
hillary'08 Posted February 25, 2005 Share Posted February 25, 2005 However, this won't be released for a while. <{POST_SNAPBACK}> just like the new update Quote Link to comment Share on other sites More sharing options...
Hardrightconservative Posted February 25, 2005 Share Posted February 25, 2005 Hi guys,If you can't remedy the problem by changing the two economic variables (the scenario money coefficient and the fundraising_coefficient, both in the scenario.p4e file) then there probably is no way to fix it currently. I believe this sort of problem occurs when dealing with very low levels of population. A new ad system has been developed, and will be featured in future releases, which will allow you to fix this problem. However, this won't be released for a while. Anthony Burgoyne 80soft.com <{POST_SNAPBACK}> Thanks Anthony. I appreciate it. I will try to fix the problem by adding more of the population to my PC 2003 scenario. It won't reflect the 48,000 members but at least it will be playable, hopefully! Quote Link to comment Share on other sites More sharing options...
kendg8r Posted February 25, 2005 Author Share Posted February 25, 2005 Yeah, I think I'm going to put a disclaimer in the ReadMe file and just allow for a bigger campaign treasury. I want to keep the population consist with UF, so adding more money is my only option until the next release of P4E's programming. Quote Link to comment Share on other sites More sharing options...
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