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Anthony_270
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1 hour ago, admin_270 said:

To some extent that is captured by Endorsers. However, there's no scandal aspect to Endorsers - interesting idea.

What about having negative momentum for endorsers? You know, like Trump gets endorsed by David Duke and it gives him negative momentum? Because, I think Duke's endorsement actually hurt his campaign somewhat.

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5 hours ago, Jinsu Kim said:

What about having negative momentum for endorsers? You know, like Trump gets endorsed by David Duke and it gives him negative momentum? Because, I think Duke's endorsement actually hurt his campaign somewhat.

Negative momentum for certain regions would be great in events for scenarios!

For example, event might be "Government bans keystone pipeline."

California +1 they liked that.

North Dakota -1 because they don't approve of the government. 

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2 hours ago, TheLiberalKitten said:

Negative momentum for certain regions would be great in events for scenarios!

For example, event might be "Government bans keystone pipeline."

California +1 they liked that.

North Dakota -1 because they don't approve of the government. 

We do have events that boost/harm momentum and importance of issues, such as the list of events which make the 1980 scenario increasingly easy for a juiced-up Reagan the closer Election day gets.

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9 hours ago, Jinsu Kim said:

What about having negative momentum for endorsers? You know, like Trump gets endorsed by David Duke and it gives him negative momentum? Because, I think Duke's endorsement actually hurt his campaign somewhat.

Ya, could have more nuanced Endorser effects. We'll see.

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1 hour ago, Supreme Incompetent Leader said:

We do have events that boost/harm momentum and importance of issues, such as the list of events which make the 1980 scenario increasingly easy for a juiced-up Reagan the closer Election day gets.

Yes but I was referred to state momentum for events.

Right now it's just national momentum that can be modified in the editor. 

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37 minutes ago, TheLiberalKitten said:

Yes but I was referred to state momentum for events.

Right now it's just national momentum that can be modified in the editor. 

 

2 hours ago, Supreme Incompetent Leader said:

We do have events that boost/harm momentum and importance of issues, such as the list of events which make the 1980 scenario increasingly easy for a juiced-up Reagan the closer Election day gets.

@admin_270In P4E2008 (it's amazing how many good ideas got dropped from that in the change into PI), each candidate had a selection of regional (State in U.S. scenarios, which could be other things in other polities) momentum bonus or penalty for as many or as few of them as a scenario designer deigned to fill out upon nomination, or starting in the general, that altered that candidate's starting (or sitting, if they won the Primaries in game) regional percentages for their party's baseline starting polling. I believe that's part of what @TheLiberalKitten my be trying to say.

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2 minutes ago, Patine said:

 

@admin_270In P4E2008 (it's amazing how many good ideas got dropped from that in the change into PI), each candidate had a selection of regional (State in U.S. scenarios, which could be other things in other polities) momentum bonus or penalty for as many or as few of them as a scenario designer to fill out upon nomination, or starting in the general, that altered that candidate's starting (or sitting, if they won the Primaries in game) regional percentages for their party's baseline starting polling. I believe that's part of what @TheLiberalKitten my be trying to say.

You mean regional % bonuses for a given candidate? That's in PI, but when the game switched to Favorability, the % changes no longer worked properly. That's part of what I'm working on right now.

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Just now, admin_270 said:

You mean regional % bonuses for a given candidate? That's in PI, but when the game switched to Favorability, the % changes no longer worked properly. That's part of what I'm working on right now.

Ah. You weren't clear on that.

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22 minutes ago, Patine said:

 

@admin_270In P4E2008 (it's amazing how many good ideas got dropped from that in the change into PI), each candidate had a selection of regional (State in U.S. scenarios, which could be other things in other polities) momentum bonus or penalty for as many or as few of them as a scenario designer deigned to fill out upon nomination, or starting in the general, that altered that candidate's starting (or sitting, if they won the Primaries in game) regional percentages for their party's baseline starting polling. I believe that's part of what @TheLiberalKitten my be trying to say.

Actually I was referring to events added to scenarios, instead of the event adding national momentum as it does now. I was referring that it could add momentum to certain states as an option. 

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1 hour ago, admin_270 said:

Ya, could have more nuanced Endorser effects. We'll see.

 

2 minutes ago, TheLiberalKitten said:

Actually I was referring to events added to scenarios, instead of the event adding national momentum as it does now. I was referring that it could add momentum to certain states as an option. 

Another good one that combines these two, especially if a functional demographics system is made, is a candidate openly refuting an endorsement, but gaining a momentum boost in a region or among a demographic bloc in some way antagonistic or adversarial to the interests of the endorser.

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On 1/25/2021 at 5:13 PM, Patine said:

Any nation's elections that are not thoroughly rigged, predetermined, corrupted, or one-choice-referendums are worthy subject material for scenarios for an election simulator like this one. The great majority of the custom scenarios I make - and most enjoy playing - are in countries and polities outside the United States, and, in fact, American political culture is among the most boring and uninteresting out there. I'd like to see the scenario making options expand to a generic toolkit to make custom options around the world and across electoral history for readily and easily possible.

Again.. catering the game to 1 specific player's desires and interests are not helpful to @admin_270 trying to earn profit from a game where I'd guess 90% of the buyer's are Americans and are solely interested or understand American election. 

 

Even governor/mayor/etc races that admin makes are pretty niche. 

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15 minutes ago, PoliticalPundit said:

Again.. catering the game to 1 specific player's desires and interests are not helpful to @admin_270 trying to earn profit from a game where I'd guess 90% of the buyer's are Americans and are solely interested or understand American election. 

 

Even governor/mayor/etc races that admin makes are pretty niche. 

Not "just one" player wants expansions of game options to adequately simulate non-American or non-FPTP/Australian system elections in general, even as option for fanmade scenarios. Even a fair number of those players wanting such expanded options ARE actually American, but amazingly enough, understand, appreciate, and have a desire to create and play scenario material around non-American elections. But saying one player does is a very common, but highly disingenuous and underhanded, tactic to dismiss viewpoints or marketing desires that ones doesn't like and to downplay in a derisive and unbecoming manner. This tactic is especially transparent when you use it.

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Been changing some things in the core game engine classes as Voting Blocs is implemented.

The next release won't have a Voting Blocs option for campaign designers - that probably won't happen for awhile. Instead, all campaigns without a voting_blocs file will automatically generate voting blocs. The Voting Bloc Categories are Regions, then Parties. Each of the Voting Blocs within those Categories have Platforms, which are specified by the already existing political_units and parties files.

So, things will look pretty much the same as they do know, but the architecture will be changed to actually use a Voting Blocs system.

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3 hours ago, admin_270 said:

Been changing some things in the core game engine classes as Voting Blocs is implemented.

The next release won't have a Voting Blocs option for campaign designers - that probably won't happen for awhile. Instead, all campaigns without a voting_blocs file will automatically generate voting blocs. The Voting Bloc Categories are Regions, then Parties. Each of the Voting Blocs within those Categories have Platforms, which are specified by the already existing political_units and parties files.

So, things will look pretty much the same as they do know, but the architecture will be changed to actually use a Voting Blocs system.

The hype :D

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