tjones324 Posted April 22, 2018 Share Posted April 22, 2018 I'm working on a campaign for a local city council race and I was wondering if someone could explain the best way to go about scaling the money down to make it into realistic amounts. Any help is much, much appreciated. Quote Link to comment Share on other sites More sharing options...
Patine Posted April 22, 2018 Share Posted April 22, 2018 26 minutes ago, tjones324 said: I'm working on a campaign for a local city council race and I was wondering if someone could explain the best way to go about scaling the money down to make it into realistic amounts. Any help is much, much appreciated. I'm afraid to say here. there's no clear, universal formula. The year, polity, specific currency, amount of money that typically goes through the given races, and advertising and fundraising laws and opportunities in the polity in question combine to create a huge web of variables it would take a calculus professor to make a formula for. I hate to say it, but you'll have to estimate, and then fine tune it through trial and error. Quote Link to comment Share on other sites More sharing options...
tjones324 Posted April 22, 2018 Author Share Posted April 22, 2018 Oh I have a good idea from pulling up the campaign finance filings about how much money I want. I'm asking about what I need to edit in the game to reduce the amount of money earned from fundraising and the cost of activities and ads, that sort of thing. Basically I'm asking how to take the research I've done for this scenario and put it into the campaign I'm creating so I don't have million dollar local races. Quote Link to comment Share on other sites More sharing options...
Patine Posted April 22, 2018 Share Posted April 22, 2018 7 hours ago, tjones324 said: Oh I have a good idea from pulling up the campaign finance filings about how much money I want. I'm asking about what I need to edit in the game to reduce the amount of money earned from fundraising and the cost of activities and ads, that sort of thing. Basically I'm asking how to take the research I've done for this scenario and put it into the campaign I'm creating so I don't have million dollar local races. There is a fundraising value that's separate from the value of the money itself, which is in the scenario.xml file, if I recall. There's also a separate ad.xml file, where the costs of the ad types  can be edited. I believe those still require you to open up and edit the .xml files manually, as they, and a few other knick-knacks (like the currency symbol itself, or who appoints the leader in case of a lack of majority of the seats - the last one strictly for PMI, but as another good example) that still require manual editing in the .xml files and can't be edited in the in-game editor. Quote Link to comment Share on other sites More sharing options...
tjones324 Posted April 22, 2018 Author Share Posted April 22, 2018 So I would just edit those values in the xml and then test it until I get something that seems right? Quote Link to comment Share on other sites More sharing options...
Patine Posted April 22, 2018 Share Posted April 22, 2018 2 minutes ago, tjones324 said: So I would just edit those values in the xml and then test it until I get something that seems right? Exactly. Quote Link to comment Share on other sites More sharing options...
tjones324 Posted April 22, 2018 Author Share Posted April 22, 2018 Sounds like a plan. Thanks! Quote Link to comment Share on other sites More sharing options...
Patine Posted April 22, 2018 Share Posted April 22, 2018 6 minutes ago, tjones324 said: Sounds like a plan. Thanks! No problem! Quote Link to comment Share on other sites More sharing options...
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