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French Legislative Election


lizarraba

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6 hours ago, lizarraba said:

Is anybody making a campaign of the French legislative elections of this june? If not, I will make it.

@wolves has it on his french scenario list. He plans to make Legislative 2012 and 2017 and President 2012,2007,2002

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  • 2 weeks later...
11 minutes ago, JDrakeify said:

Are you going to do the first round as well at some point? I know the electoral system would cause trouble but it's likely either the two round system or AV will become available in the next few updates.

AV should be introduced in the next batch of updates to finish Australia 2016.

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Just now, lok1999 said:

Hopefully it gets released to both PMI versions.

Australia 2016 is for PMI-UK.

I don't see any good reason to have the two as seperate games.

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Just now, SirLagsalott said:

What differentiates the two? It just seems like Canada is updated way less. 

that's why there's no reason for them to be seperate games.

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Just now, NYrepublican said:

that's why there's no reason for them to be seperate games.

In my opinion there really needs to just be one Election Infinity with the different methods being campaign editor options. I assume money was behind the idea for having a dozen different versions of the same engine. It'll make updating a lot easier too. 

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Just now, SirLagsalott said:

In my opinion there really needs to just be one Election Infinity with the different methods being campaign editor options. I assume money was behind the idea for having a dozen different versions of the same engine. It'll make updating a lot easier too. 

it was probably broken into seperate games because the systems are very different and figuring out a UI for a united elections infinity with all the options would look weird and with the tiny window that the game is open in may not even fit.

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Just now, NYrepublican said:

it was probably broken into seperate games because the systems are very different and figuring out a UI for a united elections infinity with all the options would look weird and with the tiny window that the game is open in may not even fit.

Admittedly, I've never been through the source code of this game nor do I know what it's like to make this particular game, but I assume it wouldn't be too hard to have leaders behave like parties by not giving them the option to campaign, or remove the vice leader requirement. Things like that make it more adaptable to a wide range of systems. 

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Just now, SirLagsalott said:

Admittedly, I've never been through the source code of this game nor do I know what it's like to make this particular game, but I assume it wouldn't be too hard to have leaders behave like parties by not giving them the option to campaign, or remove the vice leader requirement. Things like that make it more adaptable to a wide range of systems. 

once again it was probably done for organizational reasons.

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Just now, SirLagsalott said:

I'll just end this here before I veer even more wildly off topic. 

I'm assuming a whole thing about organization and how it should be done.

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