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Feature You'd Most Like to See


MattyN
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  • 4 weeks later...

Not so much a feature, but my computer is really laggy today which gives me an idea for the "schedule" screen. Moving to states to barnstorm, etc. requires a lot of mouse clicks. "Move" then click a state, then click an activity... perhaps you could "move" to a state by right-clicking on the map?

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I'm still testing that. A little worse now than before so part of it could be my computer. Sometimes the buttons have not been 100% responsive, I don't know if it's something new to this version. Like I'll click on "Move" and then on the state but it only goes to the strategy menu so I have to do it all over again. Once I'm done with my current game I'll reboot and start a new game and let you know...

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  • 3 weeks later...

In PMI UK, I'd love for 'vote share changes/swings' to be added to election nights. In each seat, the changes for each party in percentage terms compared to the previous (real-life) election would be displayed next to the candidates, with changes also shown on regional and national levels.

For example, Labour won 47.2% compared to the Tories' 32.8% in Walsall South in the real-life 2015 election. If in the 2017 PMI UK scenario Labour win 56.9% and the Tories 31.2%, then it would show Labour 56.9% (+9.7%), Conservatives 31.2% (-1.6%). This is a key feature of televised election night coverage in the UK. 

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  • 2 weeks later...

Preferential voting (Pleeease). I bought Prime Minister Forever - Australia 2013 back in the day and loved it. I just bought Prime Minister Infinity - UK (Because it came packaged with an Australia 2016 scenario) but without preferential voting it produces some pretty bizarre / unrealistic outcomes, it's more of a thought-experiment than a sim / game right now.

I can see how much work has been put into the game engine since I played back in 2013-14, so many areas have seen improvements. I look forward to playing it and poking around in the scenario editor once again (There are some Australian state elections I'd be keen to put together, such as SA 2018), but without preferential voting it all seems a bit pointless.

In the longer term, I'd also love to see multi-member electorates with preferential voting (Ireland style). This is pretty much identical to the Hare-Clark system used in the Australian Capital Territory and the Australian state of Tasmania, which are both places I'd love to make scenarios for.


In short - Electoral systems! :)

Capture17.PNG

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4 hours ago, PhoenixGreen said:

Preferential voting (Pleeease). I bought Prime Minister Forever - Australia 2013 back in the day and loved it. I just bought Prime Minister Infinity - UK (Because it came packaged with an Australia 2016 scenario) but without preferential voting it produces some pretty bizarre / unrealistic outcomes, it's more of a thought-experiment than a sim / game right now.

I can see how much work has been put into the game engine since I played back in 2013-14, so many areas have seen improvements. I look forward to playing it and poking around in the scenario editor once again (There are some Australian state elections I'd be keen to put together, such as SA 2018), but without preferential voting it all seems a bit pointless.

In the longer term, I'd also love to see multi-member electorates with preferential voting (Ireland style). This is pretty much identical to the Hare-Clark system used in the Australian Capital Territory and the Australian state of Tasmania, which are both places I'd love to make scenarios for.


In short - Electoral systems! :)

Capture17.PNG

Oh, not just preferential voting. MPP, STV, pure PR, and others. As I keep pointing out here, the vast majority of legislative bodies in the world today elected by free and fair, contested elections are NOT FPTP - but FPTP, in three different games, is the only electoral system that has been really updated at all for the new "Infinity" engine for legislative elections...

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9 hours ago, admin_270 said:

@PhoenixGreen

The Australia 2016 preferential voting feature is planned for after Favorability is added. This is because, with Favorability, it becomes fairly straightforward. Favorability is planned as the next major feature after Congress Infinity updates for 2018. Hope this helps.

Fantastic! I look forward to it, thanks for your work.

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  • 1 month later...

A few things I've been thinking about:

1) Potential for joint rallies; like the leader and vice leader or a surrogate could do a joint event that could boost the power, etc. I know you could feasibly do this yourself by having a leader and the VP/surrogate do activities in the same region on the same day, but I think it could be interesting to have other bonuses or something for a joint event.
-- Another possible way to use this would be to test out potential VP candidates before the convention. I know you can look at the assets but I think this could be an interesting way to see how those assets work practically.

2) Option to "threaten" candidates and endorsers; in this case you can wield your influence to drive someone out of the race, in one direction on an issue, or to endorse you. My thinking in this is that some politicians will use their intimidation skills to gain influence, so that could be one way to get momentum here. And then it could also increase the likelihood of scandal or other negative things, etc.

3) More of a role for undeclared and "not seeking" candidates... I think being able to do more behind-the-scenes with offers and issues would make being an undeclared candidate a really interesting twist for the gameplay. What I mean here is that you could work behind-the-scenes with candidates to get them to give you cabinet positions, the vp slot, etc, as well as be able to get them to change their issue position (in this case, another addition that would be cool would be if you could pick which particular issue you would want a candidate to move on.) The other thing is that I think giving undeclared or not seeking candidates the option of barnstorming and giving speeches (if not rallies) would be a good way to get them to have a bigger impact on the race. Overall, I guess what I'm suggesting here is the option to play as a Not Seeking candidate and then have an option to use them as a surrogate or an influencer would be a really interesting gameplay mechanic

4) Many others have said it, but more cross-party opportunities (though I have, once or twice, been able to become a VP or recruit a VP from a separate party)

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  • 2 weeks later...
  • 3 weeks later...

Sorry to now be the most recent comments in a row here.

Something I was thinking about was that "Experience" could be done differently to have more impact, by separating it into categories. For example, Executive, Legislative, Domestic, Foreign, or something like that... 

Then there could be candidates who may have a ton of legislative experience in both domestic and foreign issues, but no executive experience; candidates who have a ton of executive experience and domestic experience (like a governor), adequate legislative experience, and no foreign experience.

I suppose this could be made even more complex by then having issue categories, so maybe this entire concept is overkill... But it could be interesting to have more attributes to highlight or attack. And then the potential in how debates could go, or policy speeches...

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Yes, Experience could be made into more categories. The game has a way to cover this to an extent, which is by adding an issue such as 'Foreign Experience' and then locking the starting positions. My concern with making those kinds of categories is the game starts to become even more complex than it is.

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One solution to this would be being able to add attribute issues beyond the main four. They would be treated as issues for purposes of attack ads and so on, but wouldn't effect the game in other ways such as the core 4 attribute issues (Leadership, Experience, Issue Familiarity, and Integrity) do.

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