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South Carolina's 1st District


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After Jim DeMint's departure from the Senate and the ascension of Rep. Tim Scott to Senator, there is an open seat in South Carolina's 1st District. Who will be the Republican to fill his seat? Or can the Democrats upset?

Coming this spring: the first released user scenario of President Forever 2016.


  • Three parties
  • Over 10 candidates
  • Accurate details
  • A fully fleshed out scenario
  • Scripted events
  • Stephen Colbert

First screenshot:


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  • 3 weeks later...

I can proudly announce the release of South Carolina's 1st District - 2013 Version 1.0.0.

The scenario can be found here.

I hope to have the scenario on 270soft.com in the near future.

I will gladly receive feedback and suggestions for additions and improvements.

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First thing I noticed is that there's actually no activity_images folder, so you can't start the scenario after selecting the candidate. I got it working by copying and pasting the folder from another P4E2016 scenario, but many players may not know to do this, so you should fix this. I'll start a game as Colbert Busch later tonight or tomorrow and let you know how it plays out.

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Not to look completely helpless but how do I install this scenario to P4E 2016? I tried to extract using winrar and it just recreates the file. Also tried to place it in the scenario folder for P4E 2016 and nothing new pops up in the scenario menu.

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Put the .rar in the user scenarios folder (it's in My Documents) and extract, not to another folder, but straight into the scenarios one.

[your_username]/My Documents/President Forever 2016/user_scenarios is the pathway.

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The user scenarios folder will vary based on the operating system. To find out where your user scenarios folder is, go to President Forever 2016's editor, and create a new scenario. The path that is displayed on the main editor screen (minus the folder for the scenario you've just created) is the user scenarios folder.

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Just downloaded and will be interested to see how it plays.

initial first impressions (very quick):

1. could the electoral votes in the general election not be done by PR rather than winner takes all. Something that has always irked me about these types of scenarios (governors, senate, house etc) is that the general election is in no way representative of the actual election. PR in the general would mean that people would have to campaign everywhere (not just in large voting parts parts) and i feel you could make it far more realistic (is there a limit on overal EV's, or could the EVs match the number of voters in the area?).

If you can't use PR for the general, is this something that the developers could make possible in future releases?

2. i believe South Carolina's 1st district is very conservative? The only real reason it was competitive was because of sarnford. Should the issue center for the general not be more to the right (i understand this might make a dem win very hard, however i don't think the majority of rep candidates were to the right of the electorate. Maybe you have a good reason for this and if so, fair enough.

3. are the ads not too expensive based on starting funds? starting with 100,000k and having to spend 10k on the basic tv ad seems excessive. I believe that adds cost 10k in the US pres 16 version, should this not be scaled down a bit?

anyway these are first thoughts and will post more as i play

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It's currently only possible to make individual primaries PR. We might add a feature to allow general elections to be PR, but if we do it probably won't be for a while.

thanks for the clarification

i think this would be very helpful for ongoing play-ability of the game as many of the user created scenarios from 2008 would have benefited from this

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Have now played though for the first time and enjoyed the scenario. A couple of points to think about:

1. it would be helpful to look at money in the scenario and (if possible) re-jig the costs of some of the actions.

For context, i used my veep to fund raise almost every turn, as well as ECBs two main surrogates for each of their 25 turns (x 3 i think). I also did some fundraising with my candidate at times. I received the backing of most of the endorsers (maybe $250k total?). I raised a total of just over $4 million in the primaries and general and spent it all.

I think the ad running cost is good for the amount of money in the game, i had to be quite restrained during the game and could not just run unlimited adds (maybe i ran 1 add 50% of the time and at the end of the gereral ramped it up to 2, then 4 in the last week.

However (and i wonder if this is a general game setting, or something that can be changed?) the cost for some of the political activities in the areas can get quite prohibitive.

For example, 10k for 5 turns per region to run polling is completely impossible and i had to completely ignore this

the cost of targeting and organisation in a region is also a lot and i think most of my money went into these activities and i had to stop increasing organisation (this looks like the same amounts as the main us pres 2016 scenario, is this something that can't be changed?)

I also mentioned above, but i think the add creation cost is too much. It is impossible to try and wait for very successful adds (and have found this can make difference in very tight races) and backfired adds can really hurt the campaign (missing a turn of adds i feel is bad enough, never mind the cost). If possible i would suggest you look at decreasing the cost as 10k, 20k and 50k are too expensive given the money available in the game.

2. there is something wrong with the redistribution of delegates in the GOP nomination. they went in deadlocked, remaining candidates eliminated, but no delegates awarded to top 2. this the winner was just the one with more delegates going in.

3. having no cut off for delegate numbers in the gop primaries has very weird effects. candidates getting <1% were picking up quite a few delegates and no one got close to the winning post. Could a 5% or 10% cut off, eliminate the complete no-hopers?

4. think this one is maybe more a pe12/16 problem, but i have found that defeated candidates in the rival party do not get removed and i wonder whether this is not having an effect on momentum during the game. For example, in my game grooms won the nomination, but sarnford remains in the momentum lists and it is his momentum that appears on the first screen, rather than Grooms's. Thus, it seemed to me nothing much happened in the general even though i had groomes at -ve momentum throughout. Sarnfords momentum was not overly negative and the polls remained very steady (i had constantly +ve momentum, over 5 for the majority of the game, if not more). As it was i went into the election with 49.5% and groomes 47%. The momentum difference then played out on election night as i won by 10 points. It does feel though that my campaign warranted the polls changing more.

Why i think it may be a programming / game problem is that I also had a similar issue when playing latest release of 2016 scenario. Christie won the GOP nom, but Rubio stayed in the game and his momentum was the one shown. the polls stayed very steady throughout (again despite me having v positive momentum with clinton and christie having very -ve. i did not campaign against rubio (why would i) and his momentum was near 0) but i destroyed christie on election night, winning 65% of the vote.

My main worry with this is that i could run the best campaign and nothing much happens, and the have a disaster in the last week (scandals / backfired adds etc) / run out of money early, have poor momentum on election night and lose the election despite the previous 8 weeks. I also feel the primaries are too dependent on late momentum (especially when there is a large % undecided) and feel that something should be put in place to gradually decrease the undecided in the last month or so before the primary (i imagine this is what should happen/ but often i have seen 30% undecided on primary election day).

anyway hope some of this helps and keep up the good work as this was a very enjoyable scenario to play and looking forward to more

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I'm really, really thankful for the feedback! To address some of the issues:

PR is, as you say, impossible at the moment. I did the best I could with the population data, but there's no good way to do it at the moment. Nothing irks me more than having one candidate win the EVs while losing the popular vote, which is supposed to be the real deal (this happens a lot, I just try to ignore it)

If I recall correctly, I did change the national issue centers to those of South Carolina's in the Presidential scenarios. Issue centers will be looked at and tweaked further. All provinces should have the same issue centers.

I've been worrying about ad costs as well - I'm not very experienced in balancing the economy. The ad running costs are balanced, as you noted. The ads were supposed to be relatively expensive, as ads are a big deal in a Congressional race, but they could be lowered somewhat, probably halved or 7500, 15000, 30000. Target costs will also be lowered - I didn't want to touch them too much because there are no other scenarios to relate to.

The primaries is the engine's fault. I'll probably set a 5% barrier, the idea was to make the defeated candidates' delegates symbolise support heading to the other candidates for the runoff, but it tends to make it somewhat lopsided.

@admin_270, I hope these engine errors can be fixed soon.

Again, thanks so much - I'll put up v 1.1 on the 270soft site in the near future.

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thanks for getting back to me and i look forward to the next version, there is certainly a solid scenario here

on the targeting, polling etc, i understand how difficult this can be to get right, especially when no one has created a scenario like this.

one idea i had for scaling the costs would be to have the same (or similar where there is a reason) ratio as in the main game.

for example, in the main game, both parties start with funds somewhere in the region of $80 million

targeting is $1k per region per turn, so roughly 0.001% of your total starting money.

You start with $100k in this scenario, so the same ratio would be $10. Now this might be too small, but maybe $100 would not be.

applying the same logic, foot soldiers could be $10 / $50 per turn and polling could maybe be $500 or so.

these numbers don't seem like much, but when added together they do add up quickly and would make the user think about what they wanted to focus on.

on the adds, i like how you have tried to set the costs to represent how important adds are in a contest like this, my feeling would be though to make the creation quite cheap (creating adds is not that expensive a business), but maybe the running could be a little more expensive (maybe say roughly 15k per turn for all regions, rather than 11k). This would stop the user from simply flooding the airwaves with all the adds they have created, but give them to chance to focus on the right add (from a campaign point of view, the campaign manager needs to make a decision based on the correct add, creating is an easy business)

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Regarding PR, what I did was not pay attention to the population figures in defining how many electoral votes an area would get, but the number of potential voters in that area; Off-Year elections are great for this because the rural areas are almost always worth more using this method, creating more of an overall balance, while at the same time the urban areas still get a sizable share.

Course, when I did it, I did it with New York which has its fair share of counties. It might not work on something this size, at least in the same way.

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@admin270, I've broke the scenario while editing. The game crashes at the convention. Can I e-mail my build to you to check what's wrong? The 2016 scenario has the same error. Game is broken.

@Lahbas, I think it's somewhat balanced at the moment, at least enough to make the scenario fun. I'll look into ways to make the vote even more realistic, but I think it's the best we get if we don't get PR.

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Whenever I start a game in the primaries and enter a convention's nomination date, an error sign appears, after which the game stops processing and I have to exit:

TGameXml::ProcessEndOfRoundServer () Code=69 Access violation at address 004276C6 in module 'p416.exe'. Read of address 00000034.

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