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I finally figured out how to work my author's account, and posted United States 1848 on the official scenarios board. Try it out for those of you that haven't. I will post more after I've slept (It's 4:20 in the morning here as I'm typing this).

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Awesome! Thanks

I have found some of the old P4E scenarios and going to convert them to P4E+P. Starting off with 1956 (Manchurian candidate version), then I'll move on to pre-Civil War series and an early 20th century (1904-1932) series from the perspective of the Socialist party.

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United States 1789, United States 1824, Washington Gubernatorial 2008, and Washington Senatorial 2010 all posted. Those are actually done. Florida Senatorial 2010, United States 1936 with Alternate Histroy Option, and United States 1996 are all just a few small adjustments from being done, and will be posted soon. I then plan on finishing United States 1800, 1828, and 1832 and maybe some more 2010 Senatorial scenarios next for P4E+P.

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Tried all the scenarios involved, may try and begin working on my own again, but I would need help in their development, specifically the issues in such, something you apparently by the look of it have quite the knack for.

Anyway, in 1824 and 1828 I think there is too much money in the system. It eventually gets to the point where just about every candidate except maybe the Federalist earns enough each turn to run nationally four ads and still have money coming in. In 1824 specifically, I have found it difficult even with the running of the ads to compete with the other candidates; I will somehow get negative momentum even when running extremely powerful level 8 or 9 ads nationwide, up to -7 or -8 on character issues. For the most part it kills my candidacy. In the same scenario there is also the issue of the candidates earning support in areas where they were technically not on the ballot or considered; however, even when giving them zero support and 100% alienation from the voters they manage to gain maybe ten percent which can adversely affect the results among the candidates actually meant to compete there.

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Tried all the scenarios involved, may try and begin working on my own again, but I would need help in their development, specifically the issues in such, something you apparently by the look of it have quite the knack for.

Anyway, in 1824 and 1828 I think there is too much money in the system. It eventually gets to the point where just about every candidate except maybe the Federalist earns enough each turn to run nationally four ads and still have money coming in. In 1824 specifically, I have found it difficult even with the running of the ads to compete with the other candidates; I will somehow get negative momentum even when running extremely powerful level 8 or 9 ads nationwide, up to -7 or -8 on character issues. For the most part it kills my candidacy. In the same scenario there is also the issue of the candidates earning support in areas where they were technically not on the ballot or considered; however, even when giving them zero support and 100% alienation from the voters they manage to gain maybe ten percent which can adversely affect the results among the candidates actually meant to compete there.

Perhaps ratcheting down the fundraising co-efficient and even starting funds in 1824 and 1828 would help the first issue. As for major negative momentum despite extensive ads and players winning significant support where they weren't in contention in 1824, I'm not quite sure exactly how to fix those issues. Does anyone out there have any advice from past experience?

As a note, those last two issues may be the game's reaction to a four-way race instead of the two-way race the engine's used to. It's worth looking into.

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I think I've fixed the issue of vast money influx in 1789, 1824, and 1828; I've lowered the fundraising co-efficient from 1000 to 10 x the money coefficient. That seems to work in initial tests. I don't know what to do about the other issues now.

I'm currently almost done 1832; I just need some events. Any suggestions?

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I think I've fixed the issue of vast money influx in 1789, 1824, and 1828; I've lowered the fundraising co-efficient from 1000 to 10 x the money coefficient. That seems to work in initial tests. I don't know what to do about the other issues now.

I'm currently almost done 1832; I just need some events. Any suggestions?

Hey Patine, do you have any created scenarios for 1968 or 1972? You seem really good at this and if you'd be willing, I'd like whichever scenarios you can give.

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Hey Patine, do you have any created scenarios for 1968 or 1972? You seem really good at this and if you'd be willing, I'd like whichever scenarios you can give.

Just to provide and answer, 1972 has never been done for some reason, and 1968 has been done but by some other person other than Patine. The main file service that person used has since been taken down but I have some of the files. However, there were inconsistencies that I was never able to remove despite attempts to do so, especially with major problems of double digit fallout from the primaries to the general election once a candidate dropped out, thus resulting in states like Ohio or California swinging toward one side. In short, while it is fun, because there is no good way of recreating the system that existed before 1976, there are certain bugs that can't be worked out to make the experience more in line with how it should have been.

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Just to provide and answer, 1972 has never been done for some reason, and 1968 has been done but by some other person other than Patine. The main file service that person used has since been taken down but I have some of the files. However, there were inconsistencies that I was never able to remove despite attempts to do so, especially with major problems of double digit fallout from the primaries to the general election once a candidate dropped out, thus resulting in states like Ohio or California swinging toward one side. In short, while it is fun, because there is no good way of recreating the system that existed before 1976, there are certain bugs that can't be worked out to make the experience more in line with how it should have been.

I was one of the playtesters of 1968. I still have the scenario. I found it was indeed a bit wonky. It's creater even called it a 'hackjob.' Especially with no way to eliminate, even as a random chance if not a certainty, RFK, leads to a distorted gameplay. My biggest problem, myself, with 1800's scenarios, especially the early ones, is the lack of polling and standard 'procedure' of election, as well as travel limits in a given day. I try to work within these (and other) limits, but it's often hard.

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I was one of the playtesters of 1968. I still have the scenario. I found it was indeed a bit wonky. It's creater even called it a 'hackjob.' Especially with no way to eliminate, even as a random chance if not a certainty, RFK, leads to a distorted gameplay. My biggest problem, myself, with 1800's scenarios, especially the early ones, is the lack of polling and standard 'procedure' of election, as well as travel limits in a given day. I try to work within these (and other) limits, but it's often hard.

That is of course not to say that the scenario itself wasn't good; as long as it was played from the General Election everything worked perfectly with finesse, and the Democrats could come back and win comfortably from a rather weak position, while the Republicans could also hold their lead if played correctly. It is just the primaries that kinda mess things up.

As for travel limits, the AI is unfortunately too stupid to work with stamina or costs for some reason; that would require direct work with TheorySpark to sort out unfortunately. I know people have raised House Rules in regards to movement, but since the AI disregards them there is not much point since you are typically not playing this with another person, at least from my perspective.

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I was one of the playtesters of 1968. I still have the scenario. I found it was indeed a bit wonky. It's creater even called it a 'hackjob.' Especially with no way to eliminate, even as a random chance if not a certainty, RFK, leads to a distorted gameplay. My biggest problem, myself, with 1800's scenarios, especially the early ones, is the lack of polling and standard 'procedure' of election, as well as travel limits in a given day. I try to work within these (and other) limits, but it's often hard.

I'd still love to have it. Even if there are some problems. Could you send it to me? stm5050@psu.edu. I'd really appreciate it, I've been trying to find a '68 scenario for over a year.

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That is of course not to say that the scenario itself wasn't good; as long as it was played from the General Election everything worked perfectly with finesse, and the Democrats could come back and win comfortably from a rather weak position, while the Republicans could also hold their lead if played correctly. It is just the primaries that kinda mess things up.

As for travel limits, the AI is unfortunately too stupid to work with stamina or costs for some reason; that would require direct work with TheorySpark to sort out unfortunately. I know people have raised House Rules in regards to movement, but since the AI disregards them there is not much point since you are typically not playing this with another person, at least from my perspective.

If you have a copy of the '68 scenario I'd love a copy. stm5050@psu.edu.

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