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Found 4 results

  1. I suggest that candidates get strengths based on how they came at the election historically like the winner gets 5 stars and I recommend this for all games. Going up to a strength of 5 is fine for American scenarios but with shorter ones like British ones there's going to be a lot of seats you won't be targeting so rather than it going up to 5 how about 4 with the historical winner getting a strength of 4, 2nd gets 3, 3rd gets 2 and last gets 1?
  2. Forum Name: Power:UK The Unique Parliament Simulation Forum Link: Link Link to Administrative/Moderator Account:Evan Forum Rating: Appropriate for All Ages Forum Category: Real Life Roleplay Forums Forum Blurb:
  3. Here are some excel file templates I made for the stuff to do with scenarios. Hope they help. Candidate And Party Template; http://www5.zippyshare.com/v/78693101/file.html Endorser Template; http://www5.zippyshare.com/v/5964335/file.html Issue Template; http://www5.zippyshare.com/v/13312848/file.html Region Template; http://www5.zippyshare.com/v/29823839/file.html Events Template; http://www5.zippyshare.com/v/43854529/file.html Scenario Template; http://www5.zippyshare.com/v/73617703/file.htmlFunding Calculation For UK General Election Scenarios; http://www5.zippyshare.com/v/94691822/file
  4. The election may be a long way off but I for one would certainly get this game especially since the new engine for 270soft games has virtually no bugs as opposed to the common bugs that made me give up on the last British game albeit after 2 years or so. I have a few ideas; Slightly More Detail (I recommend this for all Forever games.) Having the Command Strength etc. as seen in President Forever 2016 as well as the economy benefiting or hurting the incumbent. In the last British game a party with a How Established of less than 3 was basically paralysed. I beg that every party will be at 5 f
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