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Duverger

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Everything posted by Duverger

  1. Two more queries which I would appreciate some guidance on- First of all - I have coded the game to the same results as the 2018 elections (i.e. assuming similar turnout and percentages). Is turnout always fixed in the game? For example, the Conservatives typically poll 10,000 votes in General Elections in Oxford East, but only 4,000 votes for local elections - is there a way to capture these kind of stay at home voters, and make turnout variable? For example - in 2016 Labour won North ward on 51%, with the Lib Dems on 26% and a 46% turnout. In 2018 the gap closed to 49% to Labour an
  2. Ah, that's a shame (but not a surprise). There are some interesting dynamics for the next Oxford elections with each ward electing two candidates, and I was curious to see if I could simulate what would happen if voters split their votes (e.g. in Cowley ward a former Labour Councillor will be running as an independent, and I'd be interested to see if enough Labour voters would use one of their two votes for him). But I guess that would not be very easy to code into the game - which is fair enough! I'll see if I can share the custom build once it's at a reasonably representative state.
  3. I'm in the process of putting together a scenario for the delayed 2021 Oxford City Council elections. The elections will be particularly interesting as Oxford usually elects by halves, but the boundaries have been redrawn so all 48 Councillors are out for re-election. I can see there is an option to 2 members elected per region, but i can't find a way to have more than 2 candidates per party or have electors cast two votes. Is this just not a feature supported in the game?
  4. It can be - it's still being refined, but that will be done more quickly if I crowd-source play-testing! How does one go about sharing the scenario?
  5. Success - it works! I now need to work on the detail (ad types, local endorsers etc) but I at least have a working platform to test it on. The main challenge is that Oxford is a Labour-dominated city with no clear opposition - so I need to balance the game to capture the difficulty of defeating Labour, while not making it frustratingly hard to defeat them! I will of course make it available for play-testing once I have ironed out the kinks.
  6. I don't suppose there are any resident scenario checkers? I feel like there is nothing obvious wrong, but I'm still getting a variety of list out of bounds messages ... I'll keep persevering of course, but I'd appreciate any expertise available!
  7. Well I've managed to fix one problem at least - the UKIP/Independents problem was because the UKIP candidates were still listed as "UK Independence" ... doh! Now just to find out what problem is causing "List Index out of bounds (4)" ... it's probably going to be something annoyingly simple!
  8. Thank you for these replies - it's encouraging that I am not alone in encountering trials when customising scenarios! To answer replies - yes, I'm using a custom designed map for Oxford. I'll check the image file to ensure all of the lines are joined, but it seems to be working ok. It sounds like checking the party files (certainly for the independents and UKIP) is the best way forward. Thanks for the advice! I will keep you posted on progress.
  9. Greetings with my very first post! I have been very patiently labouring at my pet project - faithfully recreating the 2014 Oxford City Council elections. Rather predictably despite my careful editing of the text files, I have two repeating errors: 1. If I run with UKIP and the Independents (only parties not to contest each ward) the scenario does not load, but instead I get the message: List index out of bounds (-1) 2. Without the parties, the main game loads and runs - until you end the turn! Then I get the following message: List index out of bounds (44) (sometimes the number is just "4")
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