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Bane

Here's an idea...

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This mainly goes for the AI...

Wouldn't it be interesting if, when creating candidates, there'd be an area to say how the AI would play them? This could really help the realism factor (McCain wouldn't run a smear campaign, some candidates would campaign passively and defensively, others more aggresively, some would focus on solidying their base, others would try to expand early, etc.)

I see this in many other games, and I think it'd add a lot to an election simulator - some variety to the AI.

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Maybe even allowing us to specify things that directly affect the game mechanics.

For example, Howard Dean could be able to fundraise 30% better than the other candidates, but would lose more momentum. Hillary Clinton could get very good initial polling, but be totally unable to break into even the most squishy segments of the Republican vote. George Bush could be more likely to make gaffes, but have an easier time spinning the news. etc. etc. etc.

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Maybe even allowing us to specify things that directly affect the game mechanics.

For example, Howard Dean could be able to fundraise 30% better than the other candidates, but would lose more momentum. Hillary Clinton could get very good initial polling, but be totally unable to break into even the most squishy segments of the Republican vote. George Bush could be more likely to make gaffes, but have an easier time spinning the news. etc. etc. etc.

Welcome back, Myke!!! :)

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