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Political Party Card Game

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I'm thinking about making a political party card game/board game. It would be similar to Twilight Struggle, but capture the struggle between Republicans and Democrats. Rather than playing as a politician, you play as the party. I'm not sure when it would start. Start dates could include:

1856 - First year between the two major parties. 

1880 - First election post-Reconstruction

1932 - Starting with FDR, when the Democrats became the "liberal party"

1948 - Post-FDR

1980 - When Republicans became the "Conservative Party" 

2000 - 21st century game only. 

1824 - Start with the Age of Jackson (National Republicans/Whig would play as Republicans)

1788 - Just start with the beginning. 

If I were to do this, I would need one or more people that can be as determined, hard-working, and committed to the project as I am. What I would need mostly is someone to do the creative work--making the cards. I handle what will be on the cards, as well as formulate the game mechanics. Who knows, maybe it will become a computer game at some point. 

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19 minutes ago, vcczar said:

I'm thinking about making a political party card game/board game. It would be similar to Twilight Struggle, but capture the struggle between Republicans and Democrats. Rather than playing as a politician, you play as the party. I'm not sure when it would start. Start dates could include:

1856 - First year between the two major parties. 

1880 - First election post-Reconstruction

1932 - Starting with FDR, when the Democrats became the "liberal party"

1948 - Post-FDR

1980 - When Republicans became the "Conservative Party" 

2000 - 21st century game only. 

1824 - Start with the Age of Jackson (National Republicans/Whig would play as Republicans)

1788 - Just start with the beginning. 

If I were to do this, I would need one or more people that can be as determined, hard-working, and committed to the project as I am. What I would need mostly is someone to do the creative work--making the cards. I handle what will be on the cards, as well as formulate the game mechanics. Who knows, maybe it will become a computer game at some point. 

I haven't played Twilight Struggle.

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12 minutes ago, Patine said:

I haven't played Twilight Struggle.

If you have a Steam account, I recommend it. I could show you how to play it. 

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7 minutes ago, vcczar said:

If you have a Steam account, I recommend it. I could show you how to play it. 

Also, as being strongly critical and dubious of the entrenchment, dominance, and virtual unchallengability of the U.S. Party Duopoly and my feelings of it's detriment to the health of the American political discourse and a strong proponent of greater opportunities and an electoral and campaigning environment for success of Independents and Third Parties (no specific ones as they currently stand, just the general concept of moving from a political binarist to a political pluralist system), I'm afraid my enthusiasm for a strictly GOP and Democratic game might be less than it really should be.

But I do have a Steam Account. I'll email you my display name on Steam a bit later.

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1 hour ago, Patine said:

Also, as being strongly critical and dubious of the entrenchment, dominance, and virtual unchallengability of the U.S. Party Duopoly and my feelings of it's detriment to the health of the American political discourse and a strong proponent of greater opportunities and an electoral and campaigning environment for success of Independents and Third Parties (no specific ones as they currently stand, just the general concept of moving from a political binarist to a political pluralist system), I'm afraid my enthusiasm for a strictly GOP and Democratic game might be less than it really should be.

But I do have a Steam Account. I'll email you my display name on Steam a bit later.

The game might become more than a duopoly, if it ever made it to a PC. A one vs. one game just makes a game easier to make.

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1 hour ago, Patine said:

Also, as being strongly critical and dubious of the entrenchment, dominance, and virtual unchallengability of the U.S. Party Duopoly and my feelings of it's detriment to the health of the American political discourse and a strong proponent of greater opportunities and an electoral and campaigning environment for success of Independents and Third Parties (no specific ones as they currently stand, just the general concept of moving from a political binarist to a political pluralist system), I'm afraid my enthusiasm for a strictly GOP and Democratic game might be less than it really should be.

But I do have a Steam Account. I'll email you my display name on Steam a bit later.

Lol, I love how @Patine goes from talking about third parties and stuff very critically and seriously, then goes, "sure bro, I'll send you my Steam name"

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I've been dreaming up a card game/turn based strategy game for a while now. A partial idea that hasn't left the drawing board was trying to create Tammy Hall's empire in NYC.

But I can see this working. Even create a smaller handicapped deck for minor parties like the Progressives, Socialists, or Libertarians to see if you can break the duopoly. Sadly, my art talent is limited to stick figures and wobbly circles. 

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5 hours ago, Sunnymentoaddict said:

I've been dreaming up a card game/turn based strategy game for a while now. A partial idea that hasn't left the drawing board was trying to create Tammy Hall's empire in NYC.

But I can see this working. Even create a smaller handicapped deck for minor parties like the Progressives, Socialists, or Libertarians to see if you can break the duopoly. Sadly, my art talent is limited to stick figures and wobbly circles. 

Basically, I'd need someone that could do something as simple as this (This is from an old deck of cards I was making for fun--presidents only): 

 

RooseveltFDCard.jpg

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13 hours ago, vcczar said:

If you have a Steam account, I recommend it. I could show you how to play it. 

While I haven't played Twilight struggle I played a similar game for Windows 2.0 (one of the few for the platform) called Balance of Power.

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14 minutes ago, NYrepublican said:

While I haven't played Twilight struggle I played a similar game for Windows 2.0 (one of the few for the platform) called Balance of Power.

Twilight Struggle, according to 538.com, is the most balanced board game of all time in regards to balancing luck with skill. I want to make a Political Party board game/card game about the same. 

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Just now, vcczar said:

I just returned from a walk downtown to get a cup of coffee (the weather's a BIT warmer here - probably still quite cold to many others' standards) and just sat down and responded to @ThePotatoWalrus I just happened to have my computer on the whole time. :S

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4 minutes ago, vcczar said:

I also didn't mean t be so snappy. The message beep coming right out of the cold was probably more to blame for that than any being truly upset.

 

2 minutes ago, Patine said:

I just returned from a walk downtown to get a cup of coffee (the weather's a BIT warmer here - probably still quite cold to many others' standards) and just sat down and responded to @ThePotatoWalrus I just happened to have my computer on the whole time. :S

 

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So what are the basic mechanics of the game you have in mind?

Like I can imagine each state can have 3 slots. 1 for governor, 2 for the Senate. Each turn can either be a year, or half year. Say you start in 1880, the GoP will be dominant in the north, but are vulnerable to the progressives and Dems if certain mistakes are made. 

I feel there could be several "event" decks for each party system in the US.  So an event that should be played in the 1890's can't be played in 1950's. 

 

Also, I personally feel the events should't outright provide a bonus to a party(ie: Play the "Social Security Act" card, and the bonus is Dems get extra points in each region). But the bonus should be generic enough to apply to any party( Civil Rights Act: +3 in Northern states, -5 in southern states).  

Thoughts?

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5 minutes ago, Sunnymentoaddict said:

So what are the basic mechanics of the game you have in mind?

Like I can imagine each state can have 3 slots. 1 for governor, 2 for the Senate. Each turn can either be a year, or half year. Say you start in 1880, the GoP will be dominant in the north, but are vulnerable to the progressives and Dems if certain mistakes are made. 

I feel there could be several "event" decks for each party system in the US.  So an event that should be played in the 1890's can't be played in 1950's. 

 

Also, I personally feel the events should't outright provide a bonus to a party(ie: Play the "Social Security Act" card, and the bonus is Dems get extra points in each region). But the bonus should be generic enough to apply to any party( Civil Rights Act: +3 in Northern states, -5 in southern states).  

Thoughts?

Each state will have a specific number of slots and a power rating, that can change with time and migration. There will probably be Four slots. Three of them will be for governor, Senators, and US House. The last two will have a number that is Blue (Dem majority), Red (Rep majority), or Yellow (tied). The higher the number, the larger the majority. The fourth slot is Presidential Polling use to win the presidential elections (a dice roll will allow for polls being wrong). The chance of overturning governors, senators and US house will increase depending on how supportive that state is for your party. 

There will also be a slot somewhere for Supreme Court Justices. Maybe some slots for demographics (some which won't be unlocked until later). Naturally some states won't be unlocked until later. 

There will be a deck that is general for any time. There will also be a chronology deck with major historical legislation. Each card will represent two years, and have multiple historical events to respond to, which makes up part of the play for that round. Event cards will mainly be legislation-based and events, such as wars. 

Each round is a two year period as well, representing midterms and presidential elections. For the sake of simplicity, I may make the governorships all align with presidential elections or midterms.   

In regards to card bonuses, you are right that the Events will more likely be region specific, so that any part can benefit in a region; however, a party can risk upsetting their base by mimicking the other party. 

I'll probably start it at 1880, and I start it earlier at a later date if it proves successful. 

I encourage people to play Twilight Struggle on Steam, since it is going to be somewhat based on their game engine (it was a board game first). 

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I would love this. However, I doubt to be able to help you with creating the cards. :( 

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32 minutes ago, Patine said:

I also didn't mean t be so snappy. The message beep coming right out of the cold was probably more to blame for that than any being truly upset.

 

 

I didn't mean it negatively, I just thought it was humorous how fast you transitioned personalities.

But yeah, I'd play this. In fact, playing as parties seems more interesting than playing as candidates.

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1880 would be a good year to start, as the parties only have a slight Republican lead. I just typed this out.: 

President: R (Pres. Rutherford B. Hayes)
Supreme Court: R+7

State: AL (10)

Gov: D
Senate: D
House: D+7
President: D+5
 
State: AR (6)
Gov: D
Senate: D
House: D+4
President: D+5
 
State: CA (6)
Gov: R
Senate: M
House: R+2
President: M
 
State: CO (3)
Gov: R
Senate: R
House: R+2
President: R+1
 
State: CT (6)
Gov: R
Senate: M
House: R+2
President: M
 
State: DE (3) 
Gov: D
Senate: D
House: D+2 
President: D+1
 
State: FL (4)
Gov: D
Senate: D
House: D+3
President: D+2
 
State: GA (11)
Gov: D
Senate: D
House: D+7
President: D+7
 
State: IL (21)
Gov: R
Senate: R
House: R+7
President: R+1
 
State: IN (15)
Gov: D
Senate: D
House: R+1
President: M
 
State: IA (11)
Gov: R
Senate: R
House: R+9
President: R+3
 
State: KS (5)
Gov: R
Senate: R
House: R+3
President: R+5
 
State: KY (12)
Gov: D
Senate: D
House: D+10
President: D+3
 
State: LA (8)
Gov: D
Senate: M
House: D+6
President: D+6
 
State: ME (7)
Gov: R
Senate: R
House: R+5
President: R+1
 
State: MD (8)
Gov: D
Senate: D
House: D+4
President: D+2
 
State: MA (13)
Gov: R
Senate: R
House: R+9
President: R+4
 
State: MI (11)
Gov: R
Senate: R
House: R+9
President: R+2
 
State: MN (5)
Gov: R
Senate: R
House: R+2
President: R+6
 
State: MS (8)
Gov: D
Senate: M
House: D+6
President: D+7
 
State: MO (15)
Gov: D
Senate: D
House: D+11
President: D+2
 
State: NE (3)
Gov: R
Senate: R
House: R+2
President: R+6
 
State: NV (3)
Gov: R
Senate: R
House: R+2
President: D+1
 
State: NH (5)
Gov: R
Senate: R
House: R+4
President: R+1
 
State: NJ (9)
Gov: D
Senate: D
House: R+1
President: M
 
State: NY (35)
Gov: R
Senate: M
House: R+14
President: M
 
State: NC (10)
Gov: D
Senate: D
House: D+4
President: D+1
 
State: OH (22)
Gov: R
Senate: D
House: D+2
President: R+1
 
State: OR (3)
Gov: D
Senate: D
House: D+2
President: M
 
State: PA (29)
Gov: R
Senate: M
House: R+11
President: R+1
 
State: RI (4)
Gov: R
Senate: R
House: R+3
President: R+6
 
State: SC (7)
Gov: R
Senate: D
House: D+5
President: D+7
 
State: TN (12)
Gov: D
Senate: D
House: D+8
President: D+2
 
State: TX (7)
Gov: D
Senate: D
House: D+4
President: D+7
 
State: VT (5)
Gov: R
Senate: R
House: R+3
President: R+10
 
State: VA (11)
Gov: D
Senate: D
House: D+7
President: D+5
 
State: WV (5)
Gov: D
Senate: D
House: D+3
President: D+2
 
State: WI (10)
Gov: R
Senate: R
House: R+2
President: R+2
 
I'm not sure what the point system would be yet, but I have a vague idea. The presidency is definitely a tossup. The focus will be on NY, NJ, OH, PA, at the start, which will lead to an interesting battle. 

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1 hour ago, vcczar said:

1880 would be a good year to start, as the parties only have a slight Republican lead. I just typed this out.: 

President: R (Pres. Rutherford B. Hayes)
Supreme Court: R+7

State: AL (10)

Gov: D
Senate: D
House: D+7
President: D+5
 
State: AR (6)
Gov: D
Senate: D
House: D+4
President: D+5
 
State: CA (6)
Gov: R
Senate: M
House: R+2
President: M
 
State: CO (3)
Gov: R
Senate: R
House: R+2
President: R+1
 
State: CT (6)
Gov: R
Senate: M
House: R+2
President: M
 
State: DE (3) 
Gov: D
Senate: D
House: D+2 
President: D+1
 
State: FL (4)
Gov: D
Senate: D
House: D+3
President: D+2
 
State: GA (11)
Gov: D
Senate: D
House: D+7
President: D+7
 
State: IL (21)
Gov: R
Senate: R
House: R+7
President: R+1
 
State: IN (15)
Gov: D
Senate: D
House: R+1
President: M
 
State: IA (11)
Gov: R
Senate: R
House: R+9
President: R+3
 
State: KS (5)
Gov: R
Senate: R
House: R+3
President: R+5
 
State: KY (12)
Gov: D
Senate: D
House: D+10
President: D+3
 
State: LA (8)
Gov: D
Senate: M
House: D+6
President: D+6
 
State: ME (7)
Gov: R
Senate: R
House: R+5
President: R+1
 
State: MD (8)
Gov: D
Senate: D
House: D+4
President: D+2
 
State: MA (13)
Gov: R
Senate: R
House: R+9
President: R+4
 
State: MI (11)
Gov: R
Senate: R
House: R+9
President: R+2
 
State: MN (5)
Gov: R
Senate: R
House: R+2
President: R+6
 
State: MS (8)
Gov: D
Senate: M
House: D+6
President: D+7
 
State: MO (15)
Gov: D
Senate: D
House: D+11
President: D+2
 
State: NE (3)
Gov: R
Senate: R
House: R+2
President: R+6
 
State: NV (3)
Gov: R
Senate: R
House: R+2
President: D+1
 
State: NH (5)
Gov: R
Senate: R
House: R+4
President: R+1
 
State: NJ (9)
Gov: D
Senate: D
House: R+1
President: M
 
State: NY (35)
Gov: R
Senate: M
House: R+14
President: M
 
State: NC (10)
Gov: D
Senate: D
House: D+4
President: D+1
 
State: OH (22)
Gov: R
Senate: D
House: D+2
President: R+1
 
State: OR (3)
Gov: D
Senate: D
House: D+2
President: M
 
State: PA (29)
Gov: R
Senate: M
House: R+11
President: R+1
 
State: RI (4)
Gov: R
Senate: R
House: R+3
President: R+6
 
State: SC (7)
Gov: R
Senate: D
House: D+5
President: D+7
 
State: TN (12)
Gov: D
Senate: D
House: D+8
President: D+2
 
State: TX (7)
Gov: D
Senate: D
House: D+4
President: D+7
 
State: VT (5)
Gov: R
Senate: R
House: R+3
President: R+10
 
State: VA (11)
Gov: D
Senate: D
House: D+7
President: D+5
 
State: WV (5)
Gov: D
Senate: D
House: D+3
President: D+2
 
State: WI (10)
Gov: R
Senate: R
House: R+2
President: R+2
 
I'm not sure what the point system would be yet, but I have a vague idea. The presidency is definitely a tossup. The focus will be on NY, NJ, OH, PA, at the start, which will lead to an interesting battle. 

I think to be as accurate as possible, that before a "17th Amendment event", the party that controls the governor will pick the senator of the state when there is an election. That way there is both an incentive to either not play the card/or play it; and also increase value to the governors mansions early on. 

In Twilight Struggle there is the DefCom counter. I doubt there would be one in the game, lol. But I can see a counter that measures where the party is located on a left-right spectrum. That way one player can't play a liberal event in one turn, and then to ofset it by playing a conservative event. 

Picture the line being a 24 point scale.  With -12 being far left(possibly the baseline for the socialist party) and +12 being far right. If you were a center-left party at -4. You would need to roll the dice and produce a number that is 4 or higher(your distance from the center). This will help create big tent coalitions such as the New Deal possible, without making it too easy.

Thoughts? I love the point value assigned. Im trying to think of what it can be used for. Either cash in the points for better candidate cards(your presidential deck you made earlier[Ill expand on that if you want]), or swap out a few cards from the other decks. Obviously there should be a relatively high price in order to make such a swap! But maybe even spend points to lock in support for a state. Not sure how that will work right now.

 

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30 minutes ago, Sunnymentoaddict said:

I think to be as accurate as possible, that before a "17th Amendment event", the party that controls the governor will pick the senator of the state when there is an election. That way there is both an incentive to either not play the card/or play it; and also increase value to the governors mansions early on. 

In Twilight Struggle there is the DefCom counter. I doubt there would be one in the game, lol. But I can see a counter that measures where the party is located on a left-right spectrum. That way one player can't play a liberal event in one turn, and then to ofset it by playing a conservative event. 

Picture the line being a 24 point scale.  With -12 being far left(possibly the baseline for the socialist party) and +12 being far right. If you were a center-left party at -4. You would need to roll the dice and produce a number that is 4 or higher(your distance from the center). This will help create big tent coalitions such as the New Deal possible, without making it too easy.

Thoughts? I love the point value assigned. Im trying to think of what it can be used for. Either cash in the points for better candidate cards(your presidential deck you made earlier[Ill expand on that if you want]), or swap out a few cards from the other decks. Obviously there should be a relatively high price in order to make such a swap! But maybe even spend points to lock in support for a state. Not sure how that will work right now.

 

Good point on the 17th amendment. Yes, that will be the case then. 

Instead of the DefCom counter, I was considering that it should be the party unity meter, but your idea might make more sense. I might have multiple meters. Something like this:

Free Trade vs. Fair Trade

Foreign interventions vs. Foreign Isolation 

Social Welfare vs. Self-Reliance

Pro-immigrant vs. Nativist

Business vs. Labor

Minority Rights vs. Majority Rule

Federal Prerogative vs. States Rights

Reform vs. Tradition

I also want there to be momentum meter, that slightly favors the underdog, to keep the game balanced, the momentum meter will play a role in raising cash, which will help determine how many moves you can make each round. 

The presidential cards won't play a role in this game---that was for something else. In this game, every two rounds there will be an election a presidential election. There will be about three potential candidates for each part for the convention, each with pros and cons for the map. The front runner will have a higher chance of being nominated, but you can try to influence the choice. Once the primaries are introduced, starting in 1912, influencing the election will be much more difficult. 

For instance, in 1880, the Republican Convention Card would have:

James A. Garfield (roll 1-10) -- alters platform +1 in Reform, adds +1 support to OH

Ulysses S. Grant (roll 11-15) -- alters platform +1 in Tradition, +1 in Federal Prerogative, +1 in Minority Rights, +1 business,  -2 in momentum

James G. Blaine (role 16-20) -- alters platform +1 in Reform, -1 in momentum, +1 free trade, +1 support in ME, -1 support in NY

[You would be able to choose to influence the race by giving a candidate slightly better odds. Only the top 3 candidates will ever be shown, unless there are less viable options.]

The Democrats in the 1880 Convention would be:

Winfield Scott Hancock (roll 1-11) -- alters platform +1 in Reform, and +1 support in PA

Thomas F. Bayard (roll 12-20) -- alters platform +1 in Free Trade, +1 in Foreign Isolation, +1 in Self-Reliance, +1 in Business, +1 majority rule, +1 states rights, +1 support in DE

At the end of the round, the Presidential Poll # in each state, plus a dice role in battleground states (Mixed or only +1 to another party) will determine the new president. 

Points for the game are scored each presidential election as well. 

 

 

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3 hours ago, vcczar said:

Once the primaries are introduced, starting in 1912, influencing the election will be much more difficult. 

 

How so? How would the primaries function?

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14 hours ago, vcczar said:

1880 would be a good year to start, as the parties only have a slight Republican lead. I just typed this out.: 

President: R (Pres. Rutherford B. Hayes)
Supreme Court: R+7

State: AL (10)

Gov: D
Senate: D
House: D+7
President: D+5
 
State: AR (6)
Gov: D
Senate: D
House: D+4
President: D+5
 
State: CA (6)
Gov: R
Senate: M
House: R+2
President: M
 
State: CO (3)
Gov: R
Senate: R
House: R+2
President: R+1
 
State: CT (6)
Gov: R
Senate: M
House: R+2
President: M
 
State: DE (3) 
Gov: D
Senate: D
House: D+2 
President: D+1
 
State: FL (4)
Gov: D
Senate: D
House: D+3
President: D+2
 
State: GA (11)
Gov: D
Senate: D
House: D+7
President: D+7
 
State: IL (21)
Gov: R
Senate: R
House: R+7
President: R+1
 
State: IN (15)
Gov: D
Senate: D
House: R+1
President: M
 
State: IA (11)
Gov: R
Senate: R
House: R+9
President: R+3
 
State: KS (5)
Gov: R
Senate: R
House: R+3
President: R+5
 
State: KY (12)
Gov: D
Senate: D
House: D+10
President: D+3
 
State: LA (8)
Gov: D
Senate: M
House: D+6
President: D+6
 
State: ME (7)
Gov: R
Senate: R
House: R+5
President: R+1
 
State: MD (8)
Gov: D
Senate: D
House: D+4
President: D+2
 
State: MA (13)
Gov: R
Senate: R
House: R+9
President: R+4
 
State: MI (11)
Gov: R
Senate: R
House: R+9
President: R+2
 
State: MN (5)
Gov: R
Senate: R
House: R+2
President: R+6
 
State: MS (8)
Gov: D
Senate: M
House: D+6
President: D+7
 
State: MO (15)
Gov: D
Senate: D
House: D+11
President: D+2
 
State: NE (3)
Gov: R
Senate: R
House: R+2
President: R+6
 
State: NV (3)
Gov: R
Senate: R
House: R+2
President: D+1
 
State: NH (5)
Gov: R
Senate: R
House: R+4
President: R+1
 
State: NJ (9)
Gov: D
Senate: D
House: R+1
President: M
 
State: NY (35)
Gov: R
Senate: M
House: R+14
President: M
 
State: NC (10)
Gov: D
Senate: D
House: D+4
President: D+1
 
State: OH (22)
Gov: R
Senate: D
House: D+2
President: R+1
 
State: OR (3)
Gov: D
Senate: D
House: D+2
President: M
 
State: PA (29)
Gov: R
Senate: M
House: R+11
President: R+1
 
State: RI (4)
Gov: R
Senate: R
House: R+3
President: R+6
 
State: SC (7)
Gov: R
Senate: D
House: D+5
President: D+7
 
State: TN (12)
Gov: D
Senate: D
House: D+8
President: D+2
 
State: TX (7)
Gov: D
Senate: D
House: D+4
President: D+7
 
State: VT (5)
Gov: R
Senate: R
House: R+3
President: R+10
 
State: VA (11)
Gov: D
Senate: D
House: D+7
President: D+5
 
State: WV (5)
Gov: D
Senate: D
House: D+3
President: D+2
 
State: WI (10)
Gov: R
Senate: R
House: R+2
President: R+2
 
I'm not sure what the point system would be yet, but I have a vague idea. The presidency is definitely a tossup. The focus will be on NY, NJ, OH, PA, at the start, which will lead to an interesting battle. 

I think the points can be a determine the bonus in the state. 

Take SC for example. On the presidential level, it is D+7. Meaning that If I rolled a 2,as the Democrat(assuming there are no active bonuses), you- the Republican) would have to roll a 9 or higher. That way it reflects the solid south, and the swing states/ slight lean states. 

An idea that you might shoot down, is campaign managers for the President.  You can lay down a card that will increase party support in a few states(the D+7 number from above), but can only be used once for the game. There will be a handful in the overall deck(to prevent it from being to rare from being useful, but also from being too frequent that it'll change the gameplay dramatically. 

 

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2 hours ago, Sunnymentoaddict said:

I think the points can be a determine the bonus in the state. 

Take SC for example. On the presidential level, it is D+7. Meaning that If I rolled a 2,as the Democrat(assuming there are no active bonuses), you- the Republican) would have to roll a 9 or higher. That way it reflects the solid south, and the swing states/ slight lean states. 

An idea that you might shoot down, is campaign managers for the President.  You can lay down a card that will increase party support in a few states(the D+7 number from above), but can only be used once for the game. There will be a handful in the overall deck(to prevent it from being to rare from being useful, but also from being too frequent that it'll change the gameplay dramatically. 

 

Did you see my post about having multiple meters?

I don't think I'll have campaign managers. 

I think if the Presidential Poll is at a certain level, there won't be a dice roll. I'll only have rolls for states that are contestable. Either mixed (0) or +/- 1  . I might include +/- 2 as well. 

The scoring I'm having trouble coming up with is the one that is based off part power--not the presidency. It's one that will be a value for all of your offices. 

 

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11 hours ago, Reagan04 said:

How so? How would the primaries function?

It won't be that different. Pre-1912, you can use two points to influence the convention. From 1912-1968, you have 1 point, since only some states have primaries. Starting in 1972, you can't influence the election legally. If you choose to use a point, you have a chance of being caught, which can hurt your chances. 

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This seems like a really fun concept. I'm more of a collector in card games than a player generally, but if there's cohesive gameplay it could fill a niche that definitely exists.

I haven't played Twilight Struggle, so I'll check it out.

I need to re-read the thread more closely, but would there be different kinds of cards? i.e. personality cards, legislative agenda cards, event cards (could range from wars, to scandal), maybe some sort of measure of polling and the economy/gdp growth (movement for both from previous quarter could be dice-based). Could have each turn be a quarter (players take turns either blind/simultaneously, or one player could initiate while moves cascade sequentially until both pass to the next turn).

Personality cards for presidents (or other leaders) could have different attributes, and special effects (say if wars end by rolling 8 or higher on two 10-sided dice, one president could lower the requirement to 7s; or another president could automatically add to polling).

If you want to make it more of a tabletop RPG thing, you could have a dungeon master, and allow players to engage in dirty politics. Low level stuff like pork, mid-level stuff like quid pro quo, arms running or even election rigging (depending on the degree of the scandal, maybe you roll a 20-sided die for N turns to see if it comes out, and if you get caught, the opposition party gets X bonus in the next election). 

I think foreign entities could be handled via event cards. So no need to track foreign governments. Say each turn, 3 cards are drawn, and those events dominate the quarter.

It sounds like it's open-ended. Some ideas for victory conditions:

(1) Passing N pieces of major, landmark legislation

(2) The opposing party ceases to exist (not sure how a third party faction would work)

(3) Or maybe, when you run out of personality cards, you lose? So both players could draw 10, you spend one when you lose an election or are termed out, or you can alternatively use them in your cabinet to improve diplomacy/economy, or to elect to the House/Senate (and maybe SCOTUS?) to achieve landmark legislation conditions.

Just spitballing, but this is a really cool idea. Tons of possibilities.

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