PoliticalStudent

Introduction of Random Events

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I would like to propose Random Events that might change the outcome of an election. Sometimes things are very steady and support doesn't change. With the introduction of Random Events, that random event might shape the final days of an election. And you never know who is going to hit. If there are 2 days before election day, and something huge happens(Hurracaine Sandy), that alone event -that is Random- might break a tie, especially if support is very steady(as it is).    Along these lines, the event might only affect one state or two or three. 

So, if a rare strain of Sika virus breaks out, then the president re-election(or his party nominee) might get hit, on Florida, Georgia, Missisipi, Alabama, Louisiana... not on Alaska or Washington átate.

Let's bring the Flint lead disaster example, if that breaks out one week before election day, then the party that controls the state in which Flint is, will get a hit going into election day on that particular state. 

Scandals but with content "Porn tape of Independent candidate"; "Green Party photo on a brothel", and if a candidate is Far-Right on certain issues, then a Random Romney's 47% will appear. 

 

The game seems to be very linear, and elections are not that linear, Obama was losing to Romney after the first debate, and the game doesn't seem to capture those moments, in which a candidate pulls ahead and then looses. The game seems to give momentum but that momentum might not let that something else might collapse a campaign.  The game needs some volatility, one week you are loosing, the next you are winning, and support changes. 

and many examples, the point I want to make is that this adds the surprise factor to the game, that some of us would like to see, especially because the game sometimes is predictable and this adds umpredictability. 

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@PoliticalStudent make an event, set it for the whole time frame of the election and modify the chance that it'll run every day. You can also set a maximum amount of times it can happen

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On ‎2017‎-‎09‎-‎02 at 8:06 AM, PoliticalStudent said:

I would like to propose Random Events that might change the outcome of an election. Sometimes things are very steady and support doesn't change. With the introduction of Random Events, that random event might shape the final days of an election. And you never know who is going to hit. If there are 2 days before election day, and something huge happens(Hurracaine Sandy), that alone event -that is Random- might break a tie, especially if support is very steady(as it is).    Along these lines, the event might only affect one state or two or three. 

So, if a rare strain of Sika virus breaks out, then the president re-election(or his party nominee) might get hit, on Florida, Georgia, Missisipi, Alabama, Louisiana... not on Alaska or Washington átate.

Let's bring the Flint lead disaster example, if that breaks out one week before election day, then the party that controls the state in which Flint is, will get a hit going into election day on that particular state. 

Scandals but with content "Porn tape of Independent candidate"; "Green Party photo on a brothel", and if a candidate is Far-Right on certain issues, then a Random Romney's 47% will appear. 

 

The game seems to be very linear, and elections are not that linear, Obama was losing to Romney after the first debate, and the game doesn't seem to capture those moments, in which a candidate pulls ahead and then looses. The game seems to give momentum but that momentum might not let that something else might collapse a campaign.  The game needs some volatility, one week you are loosing, the next you are winning, and support changes. 

and many examples, the point I want to make is that this adds the surprise factor to the game, that some of us would like to see, especially because the game sometimes is predictable and this adds umpredictability. 

There was a (very simplified) random events system in a separate column from the scripted events in the old P4E2008 game. Problem was, scenario designers stopped using that tool entirely because, for some reason, the game literally spammed the random events constantly, repeating the events entered over and over, with no way to stop or prevent that, in practice.

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@PoliticalStudent

For random events, what NYRep said.

For volatility, Favorability is the next major feature planned, and a significant part of its purpose is to allow for more dramatic surges and collapses.

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