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MattyN

Feature You'd Most Like to See

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Sorry to now be the most recent comments in a row here.

Something I was thinking about was that "Experience" could be done differently to have more impact, by separating it into categories. For example, Executive, Legislative, Domestic, Foreign, or something like that... 

Then there could be candidates who may have a ton of legislative experience in both domestic and foreign issues, but no executive experience; candidates who have a ton of executive experience and domestic experience (like a governor), adequate legislative experience, and no foreign experience.

I suppose this could be made even more complex by then having issue categories, so maybe this entire concept is overkill... But it could be interesting to have more attributes to highlight or attack. And then the potential in how debates could go, or policy speeches...

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Yes, Experience could be made into more categories. The game has a way to cover this to an extent, which is by adding an issue such as 'Foreign Experience' and then locking the starting positions. My concern with making those kinds of categories is the game starts to become even more complex than it is.

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One solution to this would be being able to add attribute issues beyond the main four. They would be treated as issues for purposes of attack ads and so on, but wouldn't effect the game in other ways such as the core 4 attribute issues (Leadership, Experience, Issue Familiarity, and Integrity) do.

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@admin_270 Thanks for adding credits.

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I would find it helpful for there to be default attitude option for relations with other candidates? The default attitude would be used to specify the default spin direction for news articles. Eg if I want to be friendly to certain candidates have the dropdown preselect Help.
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More tutorials and guides. I learned way too much from trial and error, and restarted my campaign like 4 times as a result.

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Edit: Since ads are so much more important now: replace the start ad button with a recreate ad button (popup for confirmation) when an ad is finished. The button would reset the ad to 1 day out of 7. This reduces number of clicks significantly. Even better would be an autorenew toggle. Reduces micromanagement.

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Maybe we can already do this and IDK how, but I think being able to have Endorsers/Surrogates as VPs would be interesting, and a good way to alter the game a bit (for example, having a candidate tap one of their surrogates who are their spouse/relative, or tap a celebrity endorser.) This could also cut down on potential overlap between endorsers and vp candidates.

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@lizphairphreak

This is a nice idea, it would just require having all the relevant vice-leader info inputted for surrogates as well. I don't think it will happen soon, but the basic architecture for making this happen is being implemented (uniting how leaders, vice-leaders, and surrogates are represented in certain ways on the technical end of things).

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Another feedback based on scenario editing: a way for us to edit scandal research speed OR to edit specific candidate issue penalty/bonuses. Eg I want to have Jeb Bush have a permanent penalty on War on Terror (legacy of George W), or to allow a candidate to have a low integrity/high corruption stat (to be attacked via speeches/ads) but not be inundated with scandals.
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W.R.T. the ads, I made a workaround for myself by just increasing the max ad duration time so I don't have to click so much.
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Other scenario event editing:
* Trigger for not leader
* Not currently possible for one event to have 2 outcomes with different issue types, or momentum shifts
* Not possible for issue position shift to be localized to a specific region (eg an event is polarizing, causes left/right regions to shift further to the extremes)
* No trigger based on who is winning/not winning in a given region (in % vote and delegates, to simulate superdelegate backlash in 2016)

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Recount

Network Play

Unlimited parties

Re-election feature (After the election, you get be President for a while, make decisions on current events, then see if you can get re-elected.)

Easy-to-understand polling descriptions (the descriptions for custom polling make you not want to make the polls realistic due to the fact they are so complicated)

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Could we have some version of the old "watch list" back from the early versions of Congress Forever? For the legislative elections with a lot of competitive seats, it can take hundreds of clicks just to switch on ads in the seats I'm contesting, and I rarely if ever try to use the "target" function on every last one of them, as that would cost too much and eat up a lot of EPs. A watch list that lets me filter the competitive seats in the ad screen would make running ads significantly less tedious.

And I'll put in my usual plug for making the fluctuations more even on election night.

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I was thinking a lot about fundraising due to the NY gubernatorial primary this week. I think it would be interesting if fundraising was more complex, and that there were different types of fundraising. What I mean here is that right now, more and more candidates are refusing corporate donations and so bolstering their appeal to some voters but also limiting the amount of funds they take in. I think that would be an interesting level to add to fundraising. As well as the potential for digital fundraising (which could be done in a similar mechanism to ads in the game.) For me, this would add a really interesting layer to the game which right now acts as though fundraising is as simple as just going to a place and having an event, when it has in actuality become a much for intricate process.

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Just now, lizphairphreak said:

I was thinking a lot about fundraising due to the NY gubernatorial primary this week. I think it would be interesting if fundraising was more complex, and that there were different types of fundraising. What I mean here is that right now, more and more candidates are refusing corporate donations and so bolstering their appeal to some voters but also limiting the amount of funds they take in. I think that would be an interesting level to add to fundraising. As well as the potential for digital fundraising (which could be done in a similar mechanism to ads in the game.) For me, this would add a really interesting layer to the game which right now acts as though fundraising is as simple as just going to a place and having an event, when it has in actuality become a much for intricate process.

Sorry, didn't finish a thought. The idea of "corporate donations" in the game could mean that a candidate could take in larger amounts in one shorter time, but it would create a larger possibility for negative stories / scandals.

Also, giving endorser organizations (at least some) some funds to donate could be a way to make this even more realistic.

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6 hours ago, lizphairphreak said:

I was thinking a lot about fundraising due to the NY gubernatorial primary this week. I think it would be interesting if fundraising was more complex, and that there were different types of fundraising. What I mean here is that right now, more and more candidates are refusing corporate donations and so bolstering their appeal to some voters but also limiting the amount of funds they take in. I think that would be an interesting level to add to fundraising. As well as the potential for digital fundraising (which could be done in a similar mechanism to ads in the game.) For me, this would add a really interesting layer to the game which right now acts as though fundraising is as simple as just going to a place and having an event, when it has in actuality become a much for intricate process.

 

6 hours ago, lizphairphreak said:

Sorry, didn't finish a thought. The idea of "corporate donations" in the game could mean that a candidate could take in larger amounts in one shorter time, but it would create a larger possibility for negative stories / scandals.

Also, giving endorser organizations (at least some) some funds to donate could be a way to make this even more realistic.

I completely agree, ADD THIS @admin_270!!!!

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