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RI Democrat

Australia 2010 - Double Dissolution

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http://www.mediafire.com/?lz5zozntnnd

This is based on the possibility of Kevin Rudd calling a double-dissolution election if the opposition-controlled Senate continues refusing to pass his Emissions Trading Scheme when parliament returns. (Normally, Australia only elects half their Senate in conjunction with House elections, as far as I can tell.) It's not really possible to get the computer to separate out the results for each house; however, all the House results come in before any of the Senate results. Also, since the Senate uses more of a proportional representation system, I tried to replicate it by giving the ALP and the Coalition a number of uncontested seats, then having them compete with each other and/or with the minor parties for the rest.

Opening screen (with description):

ausopen.png

The map:

ausdayzero.png

Results:

ausenightc.png

Party leaders-

Liberal: Tony Abbott, Peter Costello, Joe Hockey, Malcolm Turnbull, Brendan Nelson

Labor: Kevin Rudd, Julia Gillard

National: Warren Truss

Greens: Bob Brown

Democrats: Lyn Allison (didn't really know whom to pick - they've lost all their federal representation)

Family First: Steve Fielding

Independent-Left: Nick Xenophon

Independent-Right: Bob Katter, Tony Windsor

Feedback welcome, of course.

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Did anybody end up trying this?

I've started a game, and noticed something strange. It causes a 'lag,' or pause between clicking a button or region and the function activation that no other TheorySpark game scenario to date has caused. This has hampered a serious play. I'll try to truck through a full game later this week, though.

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I've started a game, and noticed something strange. It causes a 'lag,' or pause between clicking a button or region and the function activation that no other TheorySpark game scenario to date has caused. This has hampered a serious play. I'll try to truck through a full game later this week, though.

Is this due to the increase in parties?

This is a big problem in the scenario I am creating (using PM Forever British, but with the Australian preferences toggled).

I'd like to know how many parties you need to get rid of to get it playable

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