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Showing results for tags '1637 election'.
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Version 2.0 is now up and is filled with events. What-if candidates now have portraits. All candidates, what-if or regular, have unique colors. The election is also now using an "electoral vote" rather than a "popular vote". The EV stands for the number of votes that town had (number of voting officials). The popular vote stands for support power, rather than really popular vote. http://campaigns.270soft.com/2017/05/25/1637-massachusetts-gubernatorial-election/ Feedback is desired, @jvikings1 @Patine @CalebsParadox @republicaninnyc @Reagan04 @The DM @SeanFKennedy @Sunnymentoaddict @TheMiddlePolitical @Conservative Elector 2 @koneke @pjw21200 @sasso
The 1637 election is finally up. I have finished the endorsers, added all the what-if candidates. The scenario lacks events at the moment, but these are typed out. I just need to put them in. What-if candidates do not have images, but they will on the next update. Update 2.0 will have events and these images, as I will tinker with the voting. The voting is a little inaccurate, because the game doesn't really function well when the vote is only 18 people. Thus, think of the voting as support power. This will be adjusted as I tinker with the scenario. For now this is a playable rough draft for anyone curious in this scenario. The update will make this scenario, I believe, one of the most enjoyable campaigns, once I update this scenario. Anyone wiling to take the time and insert my events for me will be greatly appreciated. I can send you the typed out events. http://campaigns.270soft.com/2017/05/25/1637-massachusetts-gubernatorial-election/