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DaleC76

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About DaleC76

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    Political Hack
  1. ^^ You can restart them, though. I'm just not sure if the ads still work or not.
  2. What is the result of running an ad in a state for more than 7 days? Reduced effectiveness? No effectiveness at all?
  3. DaleC76

    Debates

    I was thinking that it would be nice to have a little bit more control over how our candidates do in their debates. It might be cool if we could have sliders like our platform, where we choose which issues we will stress during the debates, and how much we attack the other candidates, or defend our own positions. Kind of like President Elect did.
  4. In my games, I find myself making very few policy speeches, mostly due to their high CP cost. Does anyone feel that they are worth it? Maybe their EP cost should be lowered to balance them out.
  5. Glossary Barnstorming A generalized activity that includes town hall meetings, stump speeches, mixing, and rallies. Battleground state A state where the top two candidates are relatively close. Charisma A candidate attribute that gives a bonus/penalty in debates, ads, and fundraising (a bonus if your charisma is above 3, a penalty if below 3). Command Points (CPs) CPs limit how much you can do in a turn. Certain activities don’t take Cps, in particular making/running ads. A candidate’s Leadership will increase/decrease the Cps available, as will a candidate’s party’s How Well Established Party attribute. Unused Cps are not saved for the next turn. Criticality Rating Interviews have a Criticality Rating, which determines how critical the interviewer will be. The higher, the more critical. The more critical, the harder it is to have a successful interview which results in a positive news article (instead, you would have an unsuccessful interview with a negative news article). Debating A candidate attribute that gives a bonus/penalty in debates (a bonus if your debating skills are above 3, a penalty if below 3). Dynamism A game option (that can be turned on the Select Scenario dialog box). It has 2 effects: momentum affects go from 0.5% to 1%, and barnstorming affects go from 0.5% to 1%. Economic Indicators This is a general setting that advises on the state of the economy, which affects barnstorming. Economy A game option that affects whether the state of the economy affects the candidate from the incumbent party. Turned on by default. Electoral Strategy An electoral strategy is a plan for how a candidate is going to win a majority (or more) of the electoral votes in the country. Besides giving an at-a-glance summary of the states in the country, the electoral strategy also directs Crusaders. Electoral Votes Each state has a certain number of electoral votes. For example, Texas has 34. The candidate who receives the highest percentage of regular votes in a state on election day gets ALL that state’s electoral votes. The candidate who gets a majority of electoral votes becomes president. Energy Points (EPs) Each candidate starts the game with 100 EPs. When the candidate does an activity (for example, Barnstorming), some EPs are used up. If a candidate does not do an activity that turn, EPs are gained back, based on the candidate’s Stamina attribute. If a candidate’s Energy goes too low, the candidate can start making extra gaffes. The candidate’s Energy also affects debate performance. Experience A candidate attribute that sets up your initial perceived experience, which can give you a bonus or penalty if you campaign on the Experience issue. (See Leadership for an example.) Higher experience reduces the chance of gaffe. Fair States States are considered fair if the popular opinion is within 5%. Fog of War A game option (that can be turned on the Select Scenario screen). If it is on, then public polls (the free ones) aren't accurate. If it is off, then public polls are accurate (and the user can't buy private polls, as there would be no point). Integrity A candidate attribute that sets up your initial perceived integrity, which can give you a bonus or penalty if you campaign on the Integrity issue. (See Leadership for an example.) Higher integrity makes it harder for opponents to research scandals. Issue Familiarity Issue Familiarity sets up your initial perceived issue familiarity, which can give you a bonus or penalty if you campaign on the Experience issue. (See Leadership above for an example.) Issue familiarity also gives you a bonus/penalty in interviews and debates (a bonus if your issue familiarity is above 3, a penalty if below 3). Leadership A candidate attribute that sets up your initial perceived leadership, which can give you a bonus or penalty if you campaign on the Leadership issue. For example, if you have Leadership 5, then you will gain +2 Power whenever you campaign on the Leadership issue, while if you have Leadership 1 will will have a penalty of –2 Power whenever you campaign on the Leadership issue. Leadership also gives you a CP bonus/penalty. 5 Leadership gives you +2 CP/turn, 1 Leadership –2 CP/turn. Momentum Points Momentum points indicate how public favor is shifting for a candidate. The higher the positive momentum in a state (region), the higher the likelihood that the candidate will gain percentage points from undecided voters. If momentum becomes negative, then there is a chance the candidate will lose leaning voters (they become undecideds). This is a simplified treatment. 1 Momentum point = 10% chance of gaining 1% of voters (or losing if momentum is negative) that turn. Power Power indicates the chance that an activity will give the player +1 percent (or 0.5% if Dynamism is turned off) and +1 momentum in a state. 5 power means a 50% chance, 11 means a 100% chance and a 10% chance of an additional +1 percent and +1 momentum. NOTE When attacking another candidate, it is more likely that the other candidate will lose a percent/momentum than that you will gain it. Political Points (PPs) PPs are used to influence endorsers. Each candidate starts with 10 PPs, and can use these on each endorser to increase the chance the endorser will endorse that candidate. Profile (issue) The importance of an issue to the electorate. Profile (news article) The amount of press coverage an article is getting. Profile x spin (-1, 0, or 1) determines the news article's Power. The Power in turn can create positive/negative momentum for a candidate. Profile Rating Indicates the profile of the news article that will result from an interview. Regionalism A game option that enables different states to have different issue position centers. Turned off by default and not available in all scenarios. Spies A game option that enables you to create spies to infiltrate other candidates' headquarters. Turned on by default. Stamina A candidate receives energy points in a turn when there is no activity in their turn, based on the candidate’s Stamina. For example, a candidate gains Energy Points (when resting) equivalent to the Stamina rating, plus 0-5 extra EPs (so, a candidate with 3 Stamina would gain 3 EP, plus an extra 0-5, every turn he rests). Copyrights Copyright © 2004 Eighty Dimensional Software All Rights Reserved This publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. EIGHTY DIMENSIONAL SOFTWARE MAKES NO WARRANTY, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS, AND MAKES SUCH MATERIALS AVAILABLE SOLELY ON AN "AS-IS" BASIS. IN NO EVENT SHALL EIGHTY DIMENSIONAL SOFTWARE BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE OR USE OF THESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO EIGHTY DIMENSIONAL SOFTWARE REGARDLESS OF THE FORM OF ACTION, SHALL NOT EXCEED THE PURCHASE PRICE OF THE MATERIALS DESCRIBED HEREIN. Eighty Dimensional Software reserves the right to revise and improve its products as it sees fit. This publication describes the state of this product at the time of its publication, and may not reflect the product at all times in the future.
  6. I'm running Windows ME, and once I installed the updates, my files worked fine. Until your problem gets straightened out, here's the text of the help file: Welcome to President Forever Welcome to President Forever! This is the most in-depth, intense presidential election game ever made. Using realistic electorate modeling techniques, an unprecedented number of options, the ability to plan complex strategies, detailed candidates, and sporting a futuristic interface, this is 2004 big-time!Good campaigning, President-to-Be!If you have any questions or comments, please let us know at Eighty Dimensional. You can e-mail us at eighty@eightydimensional.com.Thanks, and enjoy the game! Requirements President Forever is supported on the following platforms: · Windows 98 · Windows NT · Windows 2000 · Windows Me · Windows XP Resolution President Forever requires your display resolution be set at 800x600 or above. It is also recommended you use High Color (16 bit) or higher for your display. To change these settings, click on the Windows Start menu button, then click on Control Panel, then click on Display. Finally, click the Settings tab in the window that pops up. Font Size President Forever also may have display problems if you are using Large or Extra Large Fonts. To change your fonts to normal, click on Control Panel, then click on Display. Finally, click the Appearance tab, and set font size to normal. Getting Started It's grueling. You'll get dragged through the mud. You'll get kicked when you're down. Politics, anyone? Getting started is easy: · Customize the candidates or create new ones (optional) · Select your scenario · Select the candidate options · Play! How to Win President Forever is a game about American Presidential politics. Your goal is a simple one: win the election. How do you do that? In short, get the most Electoral Votes. Understanding Electoral Votes Each state has a certain number of Electoral Votes. In 2004 there are 538 Electoral Votes in all. California has the most Electoral Votes, at 55. Texas is second, with 34. Whichever candidate has the majority of Electoral Votes becomes President. Each state's Electoral Votes are all-or-nothing. That means whoever has the most normal votes (any vote cast by a registered voter - you or I) in a state gets ALL the Electoral Votes. For example, if you got 51% of the vote in Texas, you would get 100% of the Electoral Votes from Texas (all 34 of 'em). Whichever candidate has more than 50% of the Electoral Votes wins the game. In the 2004 scenario, you will need 270 Electoral Votes to win. What if there is a three (or four) way split, and no one gets 270 or more Electoral Votes? Then Congress decides between the top two contenders. Select the scenario options There are five scenario options that can affect game play and strategy. To enable an option, in the Select Scenarios & Parties dialog box, click the scenario so that it is selected. · Regionalism. Different states have different issue position centers. Turned off by default. NOTE Not all scenarios have regionalism as an option. · Economy. Affects whether the state of the economy affects the candidate from the incumbent party. Turned on by default. · Spies. Enables you to create spies to infiltrate other candidates' headquarters. Turned on by default. · Fog of War. When enabled, public polls are not always accurate. Turned on by default. · Dynamism. Makes campaign events have more of an effect on the results, but are less realistic. Turned off by default. Select parties and number of players In the Select Scenarios & Parties dialog box, click the button below each of the party graphics to choose Human, Computer, or Off. Scenarios In addition to the 2004 election, President Forever also includes several historical elections: · 1992: George H.W. Bush enjoyed historic approval ratings after his Gulf War victory, but with the war fading in voters' minds, an economy in a recession, and billionaire Ross Perot entering the race, there is a fighting chance for a certain upstart Governor from Arkansas. · 1980: Inflation rates are meteoric, American hostages are being held in Iran, and the Soviets have just invaded Afghanistan. And for James Carter something else - a charismatic ex-Governor of California called Ronald Reagan, who is talking about a coming 'Reagan Revolution'. · 1960: With a Soviet Union already formidable and rapidly growing in power, a newly Communist Cuba, and domestic unrest in the form of the beginning of the Civil Rights movement, 1960 was one of the closest elections ever in the United States, and one of the most fateful. You can also create your own scenario! For information, see Creating a New Scenario. Selecting a Candidate President Forever comes with "historically accurate" candidates for the out-of-the-box scenarios. You can modify these candidates or create new ones using the Candidate Editor. The strength of a candidate depends on several criteria: · The candidate's attributes. · How established the candidate's party is. · How much money the candidate will start with. · The candidate's platform. · The candidate's running mate. To change a candidate 1. In the Select Candidate for this Party dialog box, click 2. Select the desired candidate from the list and click NOTE To add candidates to the list, use the Candidate Editor. Attributes The average attribute number is 3. The highest is 5 and the lowest is 1. So, if George W. Bush has a Leadership attribute of 4, this is above average and will give him some bonuses. If he has a Debating attribute of 2, then this is below average and will give him a penalty in debating. · Leadership: Leadership sets up your initial perceived leadership, which can give you a bonus or penalty if you campaign on the Leadership issue. For example, if you have a Leadership of 5, then you will gain +2 Power whenever you campaign on the Leadership issue, while if you have Leadership of 1 will will have a penalty of –2 Power whenever you campaign on the Leadership issue. Leadership also gives you a CP bonus/penalty. 5 Leadership gives you +2 CP/turn, 1 Leadership –2 CP/turn. · Integrity: Integrity sets up your initial perceived integrity, which can give you a bonus or penalty if you campaign on the Integrity issue. (See Leadership above for an example.). A higher Integrity attribute slows an opponent's scandal research on you. · Experience: Experience sets up your initial perceived experience, which can give you a bonus or penalty if you campaign on the Experience issue. (See Leadership above for an example.) A higher Experience attribute reduces the chance that you will make a gaffe. · Issue Familiarity: Issue Familiarity sets up your initial perceived issue familiarity, which can give you a bonus or penalty if you campaign on the Experience issue. (See Leadership above for an example.) Issue familiarity also gives you a bonus/penalty in interviews and debates (a bonus if your issue familiarity is above 3, a penalty if below 3). · Charisma: Charisma can give a bonus/penalty in debates, ads, and fundraising (a bonus if your charisma is above 3, a penalty if below 3). · Stamina: A candidate receives Energy Points in a turn when there is no activity by the candidate, based on the candidate’s Stamina. For example, a candidate gains Energy Points (when resting) equivalent to the Stamina rating, plus 0-5 extra EPs (so, a candidate with 3 Stamina would gain 3 EP, plus an extra 0-5, every turn he rests). · Debating: Debating gives a bonus/penalty in debates (a bonus if your debating skills are above 3, a penalty if below 3). NOTE For the Leadership, Integrity, Experience, and Issue Familiarity attributes, you get pluses or minuses based on opponent's attributes if you are attacking an opponent (while you get pluses or minuses based on your own attributes if you are boasting). How Established Party If the How Established Party attribute is less than 5, a candidate receives penalties on virtually every activity. Money Money is useful mainly for advertising. A player starts with a certain amount of money, and can fundraise a relatively small amount more during the game. Each candidate can begin the game with a Federal Block Grant - if so, the candidate can only do the limited fundraising. If not, then the candidate automatically does background fundraising, the amount being determined by How Well Established the candidate's party is, the candidate's standing in the polls, and the candidate's momentum. Platform There are now two Platform modes: · With Regionalism off. The further away from a centrist position a candidate’s position on an issue is, the more of a penalty that candidate gets if he/she tries to campaign on that issue. For example, if a candidate’s position is Right on Ecology, that candidate gets –4 to the Power when he/she tries to campaign on that issue. –4 for Right/Left, -2 for Right-Centrist/Left-Centrist, and +1 if Centrist. This is because there are two target groups in a campaign: undecided voters, who tend to be centrist, and people who are (tentatively) supporting the other candidate. Being closer to the middle tends to help in both cases. · With Regionalism on. The center is determined by the particular region, and the plus/minuses are +1 if centrist, 0 if 1 off, -1 if 2 off, -2 is more than 2 off. Similar to the Leadership, Integrity, Experience, and Issue Familiarity attributes, pluses or minuses are based on and opponent's issue position if you are attacking an opponent, while get pluses or minuses are based on your own position if boasting. For more information, see Setting Your Platform. Selecting a Running Mate You can change the Vice-presidential candidate when selecting your Presidential candidate. If your running mate has a bonus for Leadership, Experience, Integrity, or Issue Familiarity, that bonus is added to the presidential candidate's bonus/penalty for that attribute. If your running mate has a Charisma bonus, the running mate gets a bonus when campaigning. To change your running mate · In the Select Candidate for this Party dialog box, click until you are satisfied with your running mate. NOTE You can add additional running mates or create new ones using the Candidate Editor. Reading the National Map The map portion of the President Forever interface, in conjunction with the summary panel (adjacent to the map) and the candidate movement controls (below the map), enable you to quickly assess: · The status of the national and state electoral votes and popular percentage. · The status and location of foot soldiers. · The status and location of advertisements. · The location of your candidate and running mate as well as the opposing candidates. To view detailed state information in the summary panel · Click the state in the map. The summary panel displays the state flag and detailed information for that state. · To view the national numbers, click the map, but not on one of the states. Click here to see what the summary panel looks like (national view). Viewing Modes The national map enables you to use several different viewing modes so you can better assess the status of several aspects of your campaign. · 5-color viewing mode: This is the default viewing mode. This view color-codes states according to the polled popular vote. For example in the 2004 scenario, Republican states are colored red, Democratic are blue, Independent are green (if turned on) and Libertarian are yellow (if turned on). · Diagonal lines across a color indicate that the popular vote is within 8%. · If a state is white, the popular vote is too close to call. · 2-color viewing mode: This viewing mode displays all states by the color of the party that has the lead, regardless of the size of the lead. States that are in a tight race are considered Battleground states and are marked with the crossed muskets . · Foot soldier viewing mode: Enables you to see where you and your opponents have placed foot soldiers, and enables you to see where you are creating foot soldiers. · Ad viewing mode: Enables you see where you and your opponents have ads running. To change viewing modes · To toggle between 5 color and 2-color viewing modes, click the triangular marker at the top-left of the map. · To toggle Foot Soldier viewing mode on or off click the button near the bottom of the map · To toggle Ad viewing mode on or off click the button near the bottom of the map. NOTE Initially, you may see no Foot Soldiers in Foot Soldier viewing mode or Ads in Ad viewing mode. They start to appear on the map as you and your opponents create them. Candidate Location The map also enables you to move and view your candidate's and running mate's locations, as well as view your opponent's locations. Your candidate's location is marker by a rectangular flag in your party's colors. Your running-mate's location is marked by a triangular flag in you party's colors. Your opponents are marked with flags in their respective colors. For information on moving your candidate and running-mate, see Moving your Candidate and Running Mate. Presidential Candidate Daily Activities As a presidential candidate, there are several activities that you can do on a daily (turn) basis. To select an activity 1. Click the <Click here for activity> label on the main screen. 2. From the President's Daily Activities dialog box, click the button for the corresponding activity. 3. If you selected Policy Speech as your activity, select the speech's focus from the Select Activity Focus dialog box. Barnstorming If you barnstorm in the same state for more than a few turns, you will take a large drop in your barnstorming Power as local media coverage of your campaign drops. NOTE After a few barnstormings, the candidate’s Power for barnstorming drops. Similarly for vice-presidential candidates and crusaders. Give Policy Speech Speeches have a high chance of making a high profile news article. Each candidate can only give one speech on a given issue. If an external event (see News Articles) causes an issue’s profile to rise, then all the candidates are able to give another speech on that issue if they had already given one. You can’t give speeches on attribute issues (Leadership, Experience, Integrity, and Issue Familiarity). Work on Issue Knowledge Working on your Issue Knowledge will move you closer to increasing your Issue Familiarity attribute. You get a bonus if you have 70/100 towards a 4 value in Issue Familiarity attribute, but it will only be half as valuable as a full point increase. For example, a 3 for Issue Familiarity gives you three points, while being 50/100 towards 4 only gives you an extra .25, not an extra .5. Do Debate Prep Doing Debate Prep will move you closer to increasing your Debating Skill attribute. You get a bonus if you have 70/100 towards a 4 value in Debating Skill attribute, but it will only be half as valuable as a full point increase. For example, a 3 for Debating Skill gives you three points, while being 50/100 towards 4 only gives you an extra .25, not an extra .5. Do Fundraiser Fundraisers will increase your campaign money. Do an Interview Interviews result in a positive or negative news article. For more information, see Interviews. Vice-Presidential Candidate Activities The Vice-presidential candidate can perform one of two activities on a daily (turn) basis. To select an activity 1. Click the <Click here for activity> label in the Vice-presidential Activity area of the main screen. 2. Click again to change the activity. Barnstorming If the Vice-presidential candidate barnstorms in the same state for more than a few turns, they will take a large drop in their barnstorming Power. NOTE After a few barnstormings in the same state, the vice-presidential candidate’s Power for barnstorming drops. Do Party Fundraiser Fundraisers will increase your campaign money. Moving the Candidates You can move either or both your presidential and vice-presidential candidates each day. The current location of your presidential candidate and vice-presidential candidate is marked with a rectangular flag and triangular flag, respectively. To move your presidential/vice-presidential candidate 1. From the main screen, click (presidential candidate), or (vice-presidential candidate). The cursor changes to To ? 2. Click the destination state. 3. To change the destination, click the or and select another state. State Momentum State momentum gives the candidate a chance to gain an extra percentage every turn in that state. For example: · A +8 momentum in a state gives the candidate an 80% chance of gaining 1% (or 0.5% if Dynamism is turned off – this applies to the rest of this section). · A +11 momentum gives the candidate an 100% chance of gaining 1%, and a 10% chance of gaining an additional +1%. · A –8 momentum means the candidate has an 80% chance of losing 1%. Momentum can be broken down by issue. For example, the Terrorism issue might give the player +4 momentum, the Military Intervention issue might give another +3, and the Renewable Energy issue might give –2, for a net total of 4 + 3 – 2 = +5 momentum for that state. Also see the Profile (Issue) section on this page. Momentum will decay on its own, moving one point every few turns back to 0. To view national or state momentum 1. In the map, click on a state (or in the empty area of the map, to select the entire nation). 2. In the summary panel (to the right of the map), click Creating and Running Advertisements Ads can be run in as many states as you have money for. Larger states cost more money to run ads in than smaller states. To make an ad 1. From the main screen, click to display the Advertisements dialog box. 2. Click and select your advertisement focus. 3. To add insight, click on the Select Ad Focus dialog box. NOTE Before adding insight for an advertisement you need to research the issue first. See Doing Research. 4. To alter your advertisement budget, click until you are satisfied with the budget of this advertisement. The higher the cost, the more likely the ad is to be Highly Successful, but the longer the ad will take to make. Successful ads have a base Power of 1, but Highly Successful ads have a base Power of 3. Power is modified by a Charisma bonus (possible +1 (not for attack ads); the chance of a Charisma bonus is 5% times your Charisma attribute), attribute/plank position (bonus/penalty), attack ad (+1), and + for any theme bonus (if the issue the ad is about is in your theme). If you do not delete the ad before finishing your turn, then the cost to make the ad will be taken out of your funds, and the ad will begin being made. Ads can be delayed, in which case something happened at the ad agency and the ad will take several more days to complete than scheduled. To run an ad 1. After the advertisement has been completed, click 2. Click for the ad that you want to run. 3. In the Electoral Strategy dialog box, click the state(s) where you want to run the ad and click . NOTE For information on modifying the states in your electoral strategy, see Electoral Strategy. 4. To add all fair states, click . States are considered fair if the popular opinion is within 5%. 5. Close the Electoral Strategy dialog box. 6. Close the Advertisements dialog box. NOTE To stop (and restart) an ad, click in the Advertisements dialog box. Polling Public polls, although free, are not always reliable. They tend to be correct only to +- 3%. This means that when a public poll says that Bush has 50% and Kerry has 50%, the reality could be that Bush has 53% and Kerry has 47%. NOTE Public polls are not inaccurate if the Fog of War option is not on. Private polling eliminates the error in polls, but costs $250,000/poll, and 1 CP/turn (7 CP/poll since it takes 1 week to complete). To view a graph of the public polls 1. In the national map, click the state for which you want to view the public poll (or click outside of the states to view the national poll). 2. From the main screen, click The graph is displayed in the State Popularity dialog box. To conduct private polling · From the main screen, click and click Yes. Click OK to the messages that are subsequently displayed. Spinning News You can apply a spin to Normal and Scandal news articles. For more information on news articles, see News Articles in Game Events. Spinning a news articles can do the following: · If you successfully spin an article about you, then whatever happens is better for you. The spin raises (more positive) and if the spin is then +1, the profile of the article is raised. · If you successfully spin an article about an opponent, then whatever happens is worse for the opponent. The profile of the article is raised and the spin will lower (more negative). To spin a Normal new article 1. Click the first turn that the news article appears. 2. Click the arrows to increase or decrease the spin. If you successfully spin an article, then one of two things happens: · You raise the profile of the article by one, and raise the spin by one, or just raise the profile by one (if Spin is already at +1). · You lower the profile by one, and raise the spin by one (if Spin was at -1 and the news article was about you). Number 1 occurs when the article is about you and has +1 spin already, or if the article is critical of an opponent and has –1 spin already. Otherwise, Number 2 occurs. The power of a normal news article is determined by multiplying the profile by the spin. For example, a profile 3 news article at –1 spin has a power of –3. What this means is that each turn, in every state in the country, there is a 30% chance the candidate the news story is about will lose momentum and a percentage point because of the news article. Similarly, a profile 3 news article at +1 spin has a power of +3, which mean that each turn, in every state in the country, there is a 30% chance that the candidate that the news story is about will gain momentum and a percentage point because of the news article. To spin a Scandal news article · Click on any turn after the news article appears. · Scandals don’t naturally decrease in profile every turn. Rather, they might increase or they might decrease on their own (spinning affects the profile the same as in a normal news article, however). · Scandals cannot change to positive spin for the person they are about. The best they can get is neutral. · Scandals tend downward, but don't necessarily decrease in profile every turn naturally (unlike Normal news articles). Doing Research When you research an issue, there are two possibilities: · If you select an issue attribute (Leadership, Integrity, Experience, or Issue Familiarity), you will start researching a scandal (and so can only research an opponent). · If you select one of the other issues, you will start researching an insight. Once you have completed the insight, you can use it in a speech or an ad, and it will enhance the success of the speech or ad. To perform research 1. From the main screen, click 2. In the Research dialog box click Research, select the research focus and click 3. To cancel the research, after you are researching an issue, click Research from the Research dialog box. Setting Your Theme Issues in your Theme will give you Power bonuses when you campaign on those issues. After several days of being in your Theme, an issue will get a +1 Power bonus, and after several more days, the bonus will go to +2. However, if you change the issue then the bonus will be lost, and you must start over. Changing who you are focusing on for an issue, however, will not change the bonus. Your Theme is used by your presidential and vice-presidential candidates when barnstorming, and by your crusaders and foot soldiers while they are campaigning, but the foot soldiers don't get the theme bonus. Ads (although not having to use theme issues) do get the theme bonus. To view or set your theme 1. In the main screen, click NOTE You can campaign with three issues at any time. 2. To change an issue, click for the issue. 3. To change the focus of the issue, in the Select Theme Focus dialog box, select the candidate that you want to focus on. 4. To select a new issue, click the issue item and click Setting and Viewing Your Platform If you change your position on an issue in your platform, you risk a backlash among your supporters. The greater the change, the greater the risk. If there is a backlash, a news article will notify you of this. To set your platform 1. From the main screen, click 2. To change your position on an issue, click the right or left arrows beside the issue. There are five possible positions (left, center-left, centrist, center-right, and right) for each issue and you gain or lose a bonus or penalty in barnstorming, speeches, ads, depending on how far your position is from the center depending on your stance. To view another candidate's platform · At the top of the Platform dialog box, click the green arrows. Regionalism and your platform · If you are playing with regionalism off, you see +- numbers next to issue names in the Platform dialog box. These are the issue bonus/penalty for campaigning on these issues (barnstorming and ads), including any bonuses/penalties gained by campaigning (this happens infrequently) and having a scandal (about the candidate being displayed) stick on a certain issue. · If playing with regionalism on, +- numbers next to issue names are for regional (state) issue bonuses/penalties for campaigning on these issues (barnstorming and ads) if you selected a state on the map before clicking the Platform button, including any bonuses/penalties gained by campaigning (this happens infrequently) and having a scandal (about the candidate being displayed) stick on a certain issue. When playing with regionalism on, a line appears above your issue position (left, center-left, centrist, center-right, right), as well as a circle (indicating your position). If you selected a state before clicking the Platform button, then a crossbar is displayed indicating where the regional center is. The circle indicates your own position (if the circle is on the cross bar it looks like a target, indicating you are on the regional center for this issue). Obtaining Endorsements Endorsers can give you a large boost to momentum, or a cash infusion. You can use PPs (Political Points) or CPs (Campaign Points) to influence an endorser. PPS are used only for endorsers. There are four endorsers that you can influence, which are randomly generated for each game, for example, the endorsers for a game might be: · Military Intervention. · Affirmative Action. · Gun Control. · Same-sex Marriages. To influence endorsers 1. From the main screen, click 2. Click for the issue that you want to influence endorsers. 3. Click the left and right arrows at the top of the dialog box to increase/decrease political points (PP) or increase/decrease command points (CP) to influence endorsers. NOTE Endorsement scores go up faster if your candidate's position is closer to the endorser's position. Foot Soldiers Foot soldiers (FSs) are created in a given state. Usually, a FS takes 10 turns at 1 CP/turn. However, if you have a positive momentum in a state (say, +1), then this acts as an extra CP towards FS creation. So, instead of taking 10 turns to create, a FS will only take 5 turns to create (1 actual CP/turn you are putting in, and 1 momentum/turn, for 5 turns). +4 momentum would mean it would only take 2 turns to create a FS (1 actual CP / turn, and 4 momenta / turn, for 2 turns). To create foot soldiers 1. In the national map, click a state. 2. Click 3. In the Foot Soldiers dialog dialog box, click 4. Close the dialog box. 5. To create foot soldiers in another state, repeat steps 1 through 4. 6. To view where you are creating foot soldiers, change the map to Foot Soldier viewing mode. 7. To halt foot soldier creation, click the state in which foot soldiers are being created, click , and click to toggle it off. Campaign Crusaders Crusaders travel about the country campaigning on your behalf. Crusaders use your Electoral Strategy to decide where to go, and use your Theme to decide what to campaign on. Crusaders, like presidential and vice-presidential candidates, take a large drop in campaigning Power after campaigning in the same state for more than a few turns. To create crusaders 1. In the main screen, click 2. In the Campaign Crusaders dialog box, click 3. To halt crusader creation, click and click to toggle it off. Electoral Strategy Your Electoral Strategy acts as a way to give you a concise overview of all the states, and to help you plan strategy. Your crusaders also use your electoral strategy as a guide when deciding where to campaign. To set your electoral strategy 1. In the main screen, click 2. In the Electoral Strategy dialog box, to remove states from your electoral strategy, select the state(s) in the top portion and click 3. To add states, click the state(s) in the lower portion of the dialog box and click Understanding The Electoral Strategy dialog box The columns in the Electoral Strategy dialog: · Column 1: The number of electoral votes a state has. · Column 2: State name. · Column 3: The number of percentage points you are ahead/behind the most significant opponent in that state. For example, +5 means you are 5 percentage points ahead, as would be the case if you had 50% and the most significant opponent had 45%. · Column 4: (with a ‘P’) The number of times the presidential candidate has visited the state. After more than a few barnstormings, the candidate’s Power for barnstorming drops. For information on Barnstorming, see Presidential Daily Activities. · Column 5: (with a ‘VP’) How many times the vice-presidential candidate has barnstormed in the state (and similarly, after more than a few barnstormings, the vice-presidential candidate’s Power for barnstorming drops). · Column 6: A description of your prospects for the state (Very Poor, Poor, Fair, Good, and Excellent). Creating Spies You can create spies to infiltrate an opponent's headquarters. Spies give you information and help spinning but can be caught. When spies are caught, they can trigger a scandal. To create a spy 1. From the main screen, click to display the Play Info dialog box. 2. Click the green arrow at the top of the dialog box to select the candidate that you want your spy to infiltrate. 3. Click 4. To cancel spy creation, click Game Events The following events happen periodically during the course of the game. Advertisement Backfires Every time you run an attack ad, there is a chance it will backfire. This causes a negative news article. Big Mo’ (Big Momentum) Big Momentum occurs when a candidate gets 100 or more momentum points nationwide. This generates a positive news article. Campaign Too Negative News Article If your theme consists of issues where you are attacking another candidate, there is a chance a news article will run about your campaign being too negative. The more issues where you are attacking another candidate in your Theme, the greater the chance. Change Platform and Supporters Leave Party If you change your platform, there is a chance core supporters will leave your party. The more you change the platform, the greater the chance. Debates Debates involve any candidate receiving 15% or greater nationally in the latest public poll. Charisma, issue familiarity, debating skills, and energy points affect how well a candidate does in a debate. Issue familiarity and debating skills are more important than charisma and energy points, however. Debates take 10 Energy Points from each candidate. Economy Changes The economic indicators might change. If the economic indicators get better, the incumbent candidate (the candidate from the party that is currently in power; for example, George W. Bush in the 2004 scenario) gets a bonus to Barnstorming (or less of a penalty). If they get worse, the incumbent candidate gets a penalty to Barnstorming (or less of a bonus). Election Night On election night, any undecided voters will vote in part based on each player’s momentum in their state. Also, any foot soldier unit has a 50% chance of getting an extra percentage for their candidate (due to get out of the vote activity by the foot soldiers). Endorsement Endorsers will gradually move toward the candidate(s) who are close to their own position on whichever issue the endorser is about. Endorsers will move quicker towards candidates who are closer to the endorsers position. Gaffe Gaffes can occur by chance when you are Barnstorming, or when you have less than 50 Energy Points. Insight from Barnstorming Every time you Barnstorm, there is a chance you will receive an Insight into some issue in your Theme that is also in your platform. (You don’t get insights into issues that are candidate attributes, that is: Leadership, Integrity, Experience, or Issue Familiarity.) Interviews Interviews are either successful or unsuccessful. The higher the Criticality rating, the less chance they will be successful. The higher the Profile rating, the higher the profile of the news story after the interview. Charisma and issue familiarity affect a candidate’s chances of being successful in an interview. Issue Profile Increases/Decreases When an external event (see News Articles) occurs, it increases the profile of an issue. Sometimes, issues will decrease in profile as well. Run Out of Money If you run out of money, your ads are halted, and your presidential/vice-presidential candidates, crusaders, and foot soldiers will be ineffective. This lasts until you have a positive amount of money again. The presidential and vice-presidential candidates and foot soldiers can still fundraiser, however. News Articles There are three kinds of news articles: · Normal. Starts at a given profile, and then drops each turn by one profile point (unless successfully spun by a candidate). For example, “Kerry Blasts Bush in Speech” might start at profile 3, and go to 2 the next turn, 1 the turn after that, and then disappear. For information on spinning Normal news articles, see Spinning News. · Scandal. Similar to a normal news article, except for the following: · You can spin a scandal every turn until the scandal is exhausted (there is a 10% chance this will occur every turn). · Scandals don’t naturally decrease in profile every turn. Rather, they might increase or they might decrease on their own (spinning affects the profile the same as in a normal news article, however). · Scandals cannot change to positive spin for the person they are about. The best they can get is neutral. · Scandals tend downward, but don't necessarily decrease in profile every turn naturally (unlike Normal news articles). · External. Appears for only one turn, and cannot be spun. This kind of news article will increase the profile of the issue it is about. For example, “Terrorists Caught in Yemen” will increase the Terrorism issue profile. Polls Public polls happen once a week. Although free, they are not always reliable. Private polls (which also happen once a week, on the same day the public polls occur) are accurate, but cost $250,000 / week, and 1 CP / turn. Scandal Released When a scandal is released, the profile of the resulting news story is random. Spy Caught Each turn, there is a chance one of your spies will get caught and trigger a scandal. Game Options To quit the game · Click and then click Quit Game. NOTE Your game is not saved unless you have clicked Save Game. To start a new game Click and then click New Game. NOTE Your current game is not saved unless you have clicked Save Game. To load a saved game 1. Click and then click load Game. 2. In the Load Game dialog box, browse to the location of your .sav game file. To save a game 1. Click and then click Save Game. 2. In the Save Game dialog box, browse to the location where you want to save you game, enter the file name and click Save. To change the sound options · Click and check or clear the Sound field. To change the viewing options · Click and check or clear the following viewing options: · 5 color mode. For more information, see Viewing Modes. · Hover help. · Show +- on map. Strategy So, you want to be the President. Or better yet, you want to be a President who goes down in history as having won in a landslide victory, decisively obliterating his or her opponents. How do you do it? Here are some hints · Momentum is a key concept in politics, and definitely in President Forever. Momentum helps you in gaining percentage points in a state, but it also helps in raising Foot Soldiers. Foot Soldiers regularly take 10 turns to complete, at 10 CPs. But if you have +4 momentum in a state, the Foot Soldiers will only take 2 (!) turns to complete, and 2 Cps More on momentum: any undecided voters on election day will be influenced to a large degree by the various candidates’ state-by-state momenta. So if you have a scandal you’re waiting to drop on an opponent, you might just want to wait until a few days before election day to release it. For more information in Momentum, see State Momentum. · State size. Big states, though harder to get noticed in, have a real big payload of Electoral Votes. Among these are California, New York, Texas, Florida, Pennsylvania, and Ohio. Also, since each state gets 2 Electoral Votes for their Senators, the real small states have a disproportionate amount of Electoral Votes for their population, while costing very little to advertise in. For more information, see Electoral Strategy. · Foot Soldiers are key in political campaigns. Not only will they campaign for you and fundraiser for you, they also help with get-out-the-vote on election day. This can come as a surprise to other candidates who might not be keeping an eye on your foot soldier numbers in a state. For more information, see Foot Soldiers. · Some people claim that the press is the new King Maker in American presidential politics. Certainly, the press can help or hinder your campaign. It pays to spin, spin, spin. But this should be tempered by the fact that much of the national news coverage is in states that aren’t contested, so even if your national momentum shoots up, the effects on any given state aren’t as impressive. For more information, see Spinning News. Creating and Editing Scenarios You can edit the scenarios that are shipped 'out-of-the-box' or create you very own new ones. · Creating a New Scenario · Editing a Scenario · Posting a Scenario NOTE These directions are for Windows XP. Other Windows operating systems may require slightly different instructions. WARNING Changing your President Forever files can cause problems running President Forever. It is recommended that you backup your President Forever files before creating or editing scenarios. Creating a New Scenario WARNING Changing your President Forever files can cause problems running President Forever. It is recommended that you backup your President Forever files before creating or editing scenarios. To create a new scenario for President Forever NOTE These directions are for Windows XP. Other Windows operating systems may require slightly different instructions. 1. In Window Explorer, browse to where President Forever is installed. If you installed it in the default location, it is located at: C:\Program Files\President Forever 2. Open on the Scenarios folder. 3. Pick one of the scenario folders that are already there (2004), right-click it, and click Copy. 4. Right-click somewhere in the blank space in your folder/file window, and click Paste. 5. Right-click on the new folder (Copy of 2004), and click Rename. 6. Enter a new folder name, for example, 2012. This name should be different from the other folder names already in the folder/file window. 7. Right-click the scenarios (or scenarios.txt) file (this is NOT the scenarios folder you clicked on earlier), click Open With, and click Notepad. NOTE Do not open this file with Microsoft Word. 12. In Notepad, create a new line in the text file, and add the name of the scenario folder you just created (2012), followed by a forward slash, as follows: 2012/ 13. Save the file and exit Notepad. Congratulations, you have added a new scenario to President Forever! If you run President Forever, and then click in the Select Scenario dialog box, you should see the new scenario listed. For information on editing your new scenario, see Editing a Scenario. For information on posting your scenario, see Posting a Scenario. Editing a Scenario NOTE If you are running President Forever, exit it before editing any scenario files. In Windows Explorer, open the scenario's folder, for example, if you have created a 2012 scenario, open the folder: ..\President Forever\Scenarios\2012 You should now see the following files and folders: NOTE Any file with a .p4e extension can be edited with Notepad. You might have to change the My Computer options to see the file extensions. To open a file with Notepad, right-click on the file, then click Open with, then click Notepad. When you are finished editing a file with Notepad, click File and then Save from within Notepad to save your changes. The Files and Folders · map.bmp File: Contains an image of the national map that is displayed on the main screen during the game. It is recommended that you don’t change this file. If need to edit the map, there are several requirements: · Every region (state) must be surrounded by a pure black line. · There must be a black dot on the map at 193,169 (this is using coordinates from the top-left corner of the map bitmap), regardless of how many regions you have. Map coordinates: the pixels on the map.bmp bitmap correspond to numbers in the region_variables.p4e file (see the region_variables.p4e, mappos section) that are listed in pairs (x on the first line, then y, then the second x, the second y, and so on). You only need extra coordinate pairs if there are discrete parts of a state (such as in Hawaii, which has several islands). If an area is enclosed by a black line, it is a discrete part. The greater the x value, the further to the right along the map, the greater the y value the further down the map (starting from the top-left corner). · scenario.bmp File: Contains the image that is displayed in the top-left corner of the screen when selecting which scenario to play in the game. You can replace this file with other .bmp files, but you must ensure that the new file is the same size (57 width x 59 height). · scenario.p4e File: Contains the basic scenario information. · region_variables.p4e File: Contains regional information outside of initial percentage information. · electorate_trends.p4e File: Contains initial percentage information for each region. (In President Forever’s standard scenarios, a region is either a state or the District of Columbia.) · issue_position_fundraising.p4e File (optional): Contains information about how a candidate's background fundraising is affected by the candidate's issue positions. · default_parties_on.p4e File (optional): Tells the program which parties to set to 'on' when the scenario is selected in the Select Scenario and Parties dialog box. · regional_centers.p4e File (optional): Contains the regional issue centers for the Regionalism option. · country.p4e (optional): Contains the country name, country capital, and a description for when the user hovers over the country flag. · regions Folder: Contains the graphics for each region’s flag. · issue_images Folder: Contains the graphics for each issue. · parties Folder: Contains information for the parties and the candidates in this scenario. The scenario.p4e File Contents and Syntax If you open the scenario.p4e file with Notepad, you will see two kinds of lines. · Comments: Starts with two forward-slashes (//). · Programmatic information: These lines do not start with forward-slashes and are you the ones you will need to edit when making a new scenario. NOTE Do not modify lines that begin with @. Each line is followed by an enter key. If you are creating a new line in the text file, make sure to end it by pressing the enter key. The sections of the scenario.p4e file are: · campaign name: Contains the campaign name. If you are making a 2012 scenario, you can change this to 2012. · campaign blurb: The scenario blurb that is displayed on the campaign selection screen. NOTE Do not force the blurb to wrap. It should be one continuous line of text (although it might appear like there are enters if you are using wrap view mode in Notepad). If the blurb is too long, it will spill down into the middle of the screen when playing the game. · pic name for scenario: It is recommended you leave this as default. · start date with primaries: Not used. It will be used when the primaries feature is added to President Forever. · Start date without primaries: Date that the game starts. These values should all be numeric. For example, for a 2012 scenario, you might replace the uncommented text for this section with: 2012 9 15 · end date: Date that game ends. For example, for 2012, you might enter: 2012 11 2 · number of parties: Always leave this value as 4. · party names: Enter the names of the parties here. The names should be the same as the names in the electorate_trends.p4e file. NOTE Party names are case-sensitive. · party pic file names: The names of the party image files that will be contained in the party folder. It is recommended that you use the name of the party, without any spaces, followed by .bmp. · Party file names: The names of the party information files that will be contained in the party folder. It is recommended you use the name of the party, without any spaces, followed by .txt. · interviewers: You can have an unlimited number of interviewers listed here. Each interviewer should have a line for the interviewer’s name, a line for the interviewer’s profile, and a line for the interviewer’s power. · Interviewer's profile can be from 1 to 3, 1 being lowest and 3 being highest. · Interviewer's power can be from 1 to 3, 1 being lowest and 3 being highest. · debates: You can have an unlimited number of debates listed here. · issues: Campaign issues. NOTE You must have exactly 18 issues listed in this section. · initial economy: 1 is weakest, 5 is strongest. · scenario money coefficient: For the 2004 scenario, this number is 100. If you change this number to 50, then all the money values in the program for this scenario will be halved (50/100 = ½). For example, if an advertisement costs $250,000 to make in the 2004 scenario, and you change the 100 value to 50, advertisements will now cost $125,000. · issue external events: Each line is one external event. These are reflected in the newspaper. You can add as many external events to an issue as you like. NOTE Adding more external events here does not increase the likelihood of having an external event on this issue occur in the game. It simply adds more possible newspaper titles for when an external event does occur. · Issue position descriptions: There should be 5 lines for each issue. The first line is for the left position, the second line for center-left, the third for center, fourth for center-right, and fifth for right. The issue ordering corresponds to the order the issues were listed in the issues section. · Initial issue profiles: Each line should have a value from 1 to 4. 1 is lowest, 4 is highest. The issue ordering corresponds to the order the issues were listed in the issues section. · fundraising coefficient: This number combined with the scenario money coefficient determines how much candidates can fundraise, for fundraisers, foot soldier fundraising, and background fundraising (background fundraising if the candidate hasn't received a federal block grant for the general election). So, the scenario money coefficient determines the relative value of money for the scenario, and the fundraising coefficient determines how much money there is to be fundraised. The default number is 10000, which is for the US in 2004. A country a tenth the size would presumably have something like a tenth the fundraising coefficient, so a value of 1000 (candidates in these countries would have less of a potential source of fundraising because there are less people to fundraise from). · voter turnout: The voter turnout number is the base percentage of eligible voters who vote. This number is modified by other factors to determine the actual number of voters on election day (for voter turnout). The region_variables.p4e Contents and Syntax This file contains all the regions in the scenario. Each region has a list of values. The number of regions listed in this file should correspond to the number of regions listed in the electorate_trends.p4e file. The sections of the region_variables.p4e file are: · name: The name of the region, for example Alabama. · capital: The capital, for example, Montgomery. · city list: A list of the cities a candidate can travel to in this region. There must be 3 (and only 3) cities listed here, but a city name can be duplicated. For example, the following entries would count for three cities: Washington Washington Washington · nickname: Nickname. · motto: This is not used currently and should be left as none. · logo: This is not used currently and should be left as it is. · mappos: These are coordinates the program uses in determining where a state is. It is recommended that you do not change these values. If you need to edit this section, there are several requirements: · Every region (state) must be surrounded by a pure black line on the map.bmp file · There must be a black dot on the map at 193,169 (this is using coordinates from the top-left corner of the map bitmap), regardless of how many regions you have, on the map.bmp file. The mappos coordinate values are listed in pairs (x on the first line, then y, then the second x, the second y, and so on). You only need extra coordinate pairs if there are discrete parts of a state (such as in Hawaii, which has several islands). If an area is enclosed by a black line, it is a discrete part. The greater the x value, the further to the right along the map, the greater the y value the further down the map (starting from the top-left corner). · electoral votes: The number of electoral votes the region has. · population: Should be numeric, with no commas or spaces. · year of entry: Not currently used. · congressional majority: The party that has the majority of congressmen from the region. If neither do, this should be tie. · governor bonus: The governor of the state. · abbrevPositionGeographical 0,1 and abbrevPositionElectoral 0,1: It is recommended you do not change these values. · abbreviation: The region’s abbreviation as it appears on the main map. · time polling: This should be in 2400 time, all numeric. electorate_trends.p4e Contents and Syntax The sections of the electrorate_trends.p4e file are: · number of parties: This should not be changed from 4. · party names: Names of the parties in the scenario. There should be 4 listed here. · number of regions: The maximum is 70. This should correspond to the number of regions listed in the region_variables.p4e file, as well as the number of regions listed below in this file. · block percentage randomization:The amount of randomness used to generate initial percentages. The higher the number, the more randomness. · percentage for each block for each region: Each region has a list of 10 numbers. The first 8 are the numbers for the parties, the last two are for undecideds and none, respectively. The first 8 numbers are split up into 4 pairs. The first two numbers are the numbers for the first party (as listed in the party names section). The first number is the party’s percentage in the region and the second number represents the percentage of the first number that is committed voters. Committed voters cannot be swayed during an election, while uncommitted (leaning) voters can be swayed, particularly by attacks by an opposing player. The first numbers of each of the first 4 pairs should add up to 100. For example, if you have: 75 50 25 50 0 0 0 0 Then that means 75% of voters who aren’t undecided or none will be for the first party, 25% for the second party, 0% for the third party, and 0% for the fourth party. Then, you have the undecided and none numbers: 20 0 This means 20% of all voters will by undecided when the game starts (or half this if playing without dynamism on), and 0% will be ‘none’. To figure out what the initial game percentages will be then, you have 20% undecided, and then 80% split between the 4 parties. In this case, 80% of 75% will be for the first party, 80% of 25% will be for the second party, 0% for the third, 0% for the fourth. These 8 numbers are then repeated for the number of regions there are in the scenario (usually, then, you will have 8*51 numbers listed here). If you change the number of regions in the scenario, you must take out the numbers corresponding to that region in this file. issue_position_fundraising.p4e Contents and Syntax For each of the 18 issues, state fundraising power for each position (left, center-left, centrist, center-right, right) is listed. Valid values are 1 - 100. default_parties_on.p4e Contents and Syntax A 1 or 0 value for each party. For example: 1 1 0 0 With these values the first party and second party are turned on by default when the scenario is selected, while the third and fourth parties are turned off. Scenarios still require 4 parties, and the user can still turn on or off any of the 4 parties. regional_centers.p4e Contents and Syntax Each region should have 18 regional center values. 1 means the regional center is 1 (left), 5 that it is 5 (right). Valid values are 1-5 (left, center-left, centrist, center-right, right). If this file is supplied, the regionalism option is available for the user to turn on or off. If turned on, then issue centers when a candidate is campaigning become these values, not the default 'centrist'. country.p4e Contents and Syntax Contains the country name, country capital, and a tooltip description for when the user hovers over the country flag. Regions Folder This folder contains the flags for each region. The national flag should always be titled national.bmp. Each state flag should be titled state appended with the number that region occupies in the region list in the electoral_trends.p4e file, minus 1, then .bmp. For example, the first region in the electoral_trends.p4e file (Alabama) is region 1, so its flag image name should be state0.bmp ( 1 – 1 = 0 ). The second region (Alaska) is region 2, so its flag image name should be state1.bmp (2 – 1 = 1). issue_images Folder This folder contains the issues in the game. The issue4.bmp file corresponds to the first issue listed in the issues section of the scenario.p4e file (issue5.bmp corresponds to the second issue listed there, and so on). The issue0.bmp through issue3.bmp files are for issues that can’t be changed (Leadership, Integrity, Experience, and Issue Familiarity). You can modify or replace these files, but make sure the new .bmp files are 32 wide x 32 high, and have the same file names. The color in the bottom-left of the bitmap is the transparent color, and will not be shown in the game. Parties Folder There are two types of files in this folder: .txt files and .bmp files. The .bmp files, for example, democratic.bmp, contain the image that is shown for this party. It should be 101 wide x 101 high. The .txt files contain the information for each party. Open the .txt files the same way you open the .p4e files. The .txt file contents and syntax are as follows: · party name: Should correspond to all other occurrences of this party’s name, in particular in the party names section of the electorate_trends.p4e file. Party names are case sensitive, so use the same capitalization throughout the President Forever files for party names. · Party pic file name: The name of the party image contained in the parties folder. · general election federal funds: Not used and should be left as 0. · how established party: From 1 to 5, 1 being lowest and 5 being highest. A lower rating lowers the effect various campaign functions have for the candidate running for that party. Most third-party candidates in the default scenarios have ratings of 2 or 3, with the exception of Ross Perot in the 1992 scenario, who has a 4. The two major parties get 5’s. · candidates in party file names: A list of candidate file names that are found in the candidates folder. This is how you add or delete candidates from the party if you don’t want to use President Forever’s Candidate Editor. · incumbent: 1 means yes, 0 means no. · party color: Can be red, blue, green, or yellow. NOTE Each color should be used by one party file, and only one party file, in a given scenario. So, red should be used by one of the four parties, blue by one of the four parties, green by one of the four parties, and yellow by one of the four parties. · General election block grant: 1 or 0, and indicates whether the candidate's starting funds are from the federal general election block grant. If a 1, then there is no background fundraising for the candidate. candidates Folder Do not edit anything in the candidates folder, as all these files can be edited with President Forever’s Candidate Editor. Posting a Scenario If you have created a new scenario, and want other PFers to be able to play it, you can e-mail it in zipped format (by right-clicking on the scenario folder, selecting Send to, then Compressed folder, which then gives you a zipped format version of the scenario you can e-mail as one file) to Eighty Dimensional at: scenarios@eightydimensional.com Please title your e-mail subject header President Forever Scenario, include your name, and indicate if you don’t want your name attached to your scenario when it is listed. Also make sure to attach the zipped scenario folder. Once the scenario is verified, it will be listed on the scenarios page on the President Forever web-site. For information on creating a scenario, see Creating a New Scenario. Creating and Editing Candidates NOTE The President Forever Candidate Editor is included with the full version of President Forever. To edit a candidate using the Candidate Editor 1. From the Windows Start Menu, click Programs > President Forever > Candidate Editor. 2. Click New Candidate to add a new candidate or click Edit Candidate to modify an existing candidate. 3. Select the scenario for the candidate. 4. Select the candidate's party. 5. If you are editing an existing candidate, select the Candidate file name The Candidate Editor is displayed. 6. Modify the fields as required. 7. When you are finished, click Save Candidate or save Candidate As, enter the name for the candidate file, and click OK. NOTE To add a picture to a candidate, the picture must be in bitmap (.bmp) format. Most pictures on the web are in .jpeg, .jpg
  7. There's lots of randomness, but there's lots of strategy in it, too. A lot like poker or a good CCG. There's enough strategy involved that you have to have a good plan, yet no matter what, a big scandal might break right before election time.
  8. When the move icon is selected, and a destination is chosen, you can also select activities while you move. Is there a penalty for doing both the same turn? Also, if you barnstorm, which state gets the bonus, the one you're leaving, or the one you're going to?
  9. That's what it was. I went and downloaded the updates, and now everything works fine. Thanks a lot.
  10. I can't get my help file to open. Could someone copy and post the game instructions?
  11. I like the Electoral College Without it, the last THREE Presidential Elections would have been decided by the House of Representatives, and possibly the next one, too. Either that, or we'd have a repeat of Florida 2000 every four years, in the form of runoff elections in states across the country. Also the electoral college forces candidates to do well nationally, instead of just racking up huge vote numbers in Texas or California. This helps prevent one state or region from being too powerful, which is what the founding fathers intended. The winner-take-all aspect of the EC is the main reason the US has a two-party system, which I believe is much preferable to a more European style multi-party system. Without it, there would be no reason for Howard Dean, John Edwards, or any number of others to pull out of the election until forced out, and again bring round after round of run-offs (and who knows what kind of deals would be made behind the scenes of these mini-elections). I also don't think a proportinal EC would work, either, because you'd still have the problem of having the House of Represenataives deciding elections. Ralph Nader would have had 14 or 15 electoral votes in 2000 under that system. I also like the fact that the EC exaggerates the margin of victory, and (usually) brings a sense of mandate to the winner, which has to help as the new president begins to govern. The founding fathers got it right when they designed the electoral college, IMO. The only thing I'd want to change about it, is I think electors should be forced to vote for the candidates their pledged to. The system I WOULD like to overhaul is the Primary system, but that's another thread.
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